// Skills and conventions for an educational algorithms and data structures repository. Use this skill whenever working on algorithm implementations, data structure code, LeetCode-style problems, graph theory, dynamic programming, or any Java-based educational coding project. Trigger on mentions of: algorithms, data structures, graph theory, sorting, searching, trees, DP, BFS, DFS, linked lists, heaps, segment trees, union-find, or any request to write, refactor, document, or test educational code. Also trigger when the user asks to "clean up", "simplify", "document", "refactor" or "add tests" to algorithm code.
Skills and conventions for an educational algorithms and data structures repository. Use this skill whenever working on algorithm implementations, data structure code, LeetCode-style problems, graph theory, dynamic programming, or any Java-based educational coding project. Trigger on mentions of: algorithms, data structures, graph theory, sorting, searching, trees, DP, BFS, DFS, linked lists, heaps, segment trees, union-find, or any request to write, refactor, document, or test educational code. Also trigger when the user asks to "clean up", "simplify", "document", "refactor" or "add tests" to algorithm code.
Algorithms Education Skills
This skill defines the conventions and standards for an educational algorithms
repository. The goal is to make every algorithm implementation clear, well-tested,
and accessible to learners who may not have deep CS backgrounds.
Skill 1: Code Documentation
Goal: Every file should teach, not just implement.
Method-Level Documentation
Every public method gets a doc comment that explains:
What the method does (in plain English, one sentence)
How it works (brief description of the approach/algorithm)
Parameters — what each input represents
Returns — what the output means
Time/Space complexity — always include Big-O
/**
* Finds the shortest path from a source node to all other nodes
* using Bellman-Ford's algorithm. Unlike Dijkstra's, this handles
* negative edge weights and detects negative cycles.
*
* @param graph - adjacency list where graph[i] lists edges from node i
* @param start - the source node index
* @param n - total number of nodes in the graph
* @return dist array where dist[i] = shortest distance from start to i,
* or Double.NEGATIVE_INFINITY if node i is in a negative cycle
*
* Time: O(V * E) — relaxes all edges V-1 times
* Space: O(V) — stores distance array
*/
Inline Comments on Key Lines
Comment the why, not the what. Focus on lines where the logic isn't obvious:
// Relax all edges V-1 times. After V-1 passes, shortest paths// are guaranteed if no negative cycles exist.for (inti=0; i < n - 1; i++) {
for (Edge e : edges) {
if (dist[e.from] + e.cost < dist[e.to]) {
dist[e.to] = dist[e.from] + e.cost;
}
}
}
// If we can still relax an edge after V-1 passes, that node// is reachable from a negative cycle — mark it as -infinity.for (inti=0; i < n - 1; i++) {
for (Edge e : edges) {
if (dist[e.from] + e.cost < dist[e.to]) {
dist[e.to] = Double.NEGATIVE_INFINITY;
}
}
}
File-Level Header
Every file starts with a comment block explaining the algorithm in the file
/**
* Bellman-Ford Shortest Path Algorithm
*
* Computes single-source shortest paths in a weighted graph.
* Handles negative edge weights and detects negative cycles.
*
* Use cases:
* - Graphs with negative weights (where Dijkstra fails)
* - Detecting negative cycles (e.g., currency arbitrage)
*
* Run with:
* bazel run //src/main/java/com/williamfiset/algorithms/graphtheory:BellmanFordAdjacencyList
*
* @see <a href="https://en.wikipedia.org/wiki/Bellman-Ford_algorithm">Wikipedia</a>
*/
Skill 2: Test Coverage
Goal: Every algorithm has tests that prove it works and teach edge cases.
Test File Structure
Place tests alongside source files or in a tests/ directory. Name test files
to mirror the source: BellmanFord.java → BellmanFordTest.java.
What to Test
For every algorithm, cover these categories:
Basic/Happy path — typical input, expected output
Edge cases — empty input, single element, duplicates
Each test method gets a brief comment explaining what scenario it covers and
why that scenario matters:
/**
* Graph with a negative cycle reachable from the source.
* Bellman-Ford should mark affected nodes as NEGATIVE_INFINITY.
*
* 0 --5--> 1 --(-10)--> 2 --3--> 1
* (creates cycle 1→2→1 with net cost -7)
*/@TestpublicvoidtestDetectsNegativeCycle() {
// ... test body
}
When Modifying Code, Update Tests
Every code change must be accompanied by:
Running existing tests to check for regressions
Adding new tests if new behavior is introduced
Updating existing tests if method signatures or behavior changed
Removing tests only if the feature they cover was deliberately removed
Skill 3: Refactoring and Code Debt
Goal: Keep the codebase clean without losing educational value.
When to Remove Code
Remove code that is:
Exact duplicates of another implementation with no added educational value
Dead code (unreachable, unused helper methods)
Commented-out blocks with no explanation of why they exist
Temporary debug/print statements
When to Keep "Duplicate" Code
Keep alternative implementations when they teach different approaches:
// ✓ KEEP — BFS and DFS solutions to the same problem teach different techniquespublicint[] bfsSolve(int[][] grid) { ... }
publicint[] dfsSolve(int[][] grid) { ... }
// ✓ KEEP — iterative vs recursive shows tradeoffspublicintfibRecursive(int n) { ... }
publicintfibIterative(int n) { ... }
// ✗ REMOVE — identical logic, just different variable namespublicintsearch_v1(int[] arr, int target) { ... }
publicintsearch_v2(int[] arr, int target) { ... }
When keeping alternatives, clearly label them with a comment explaining the
educational purpose:
/**
* Recursive implementation of binary search.
* Compare with binarySearchIterative() to see the iterative approach.
* The iterative version avoids stack overhead for large arrays.
*/
Debt Checklist
When refactoring, scan for:
Unused imports
Unused variables or parameters
Methods that can be combined or simplified
Magic numbers that should be named constants
Inconsistent naming within the same file
Copy-pasted blocks that should be extracted into a helper
Skill 4: Code Formatting and Consistency
Goal: Uniform style across the entire repository.
Naming Conventions
Use short, clear variable names. Prefer readability through simplicity:
// ✓ GOOD — short and clearintn= graph.length;
int[] dist = newint[n];
boolean[] vis = newboolean[n];
List<int[]> adj = newArrayList<>();
Queue<Integer> q = newLinkedList<>();
intsrc=0;
intdst= n - 1;
// ✗ BAD — verbose names that clutter algorithm logicintnumberOfNodesInGraph= graph.length;
int[] shortestDistanceFromSource = newint[numberOfNodesInGraph];
boolean[] hasNodeBeenVisited = newboolean[numberOfNodesInGraph];
List<int[]> adjacencyListRepresentation = newArrayList<>();
Queue<Integer> breadthFirstSearchQueue = newLinkedList<>();
intsourceNodeIndex=0;
intdestinationNodeIndex= numberOfNodesInGraph - 1;
Common short names (use consistently across the repo):
Name
Meaning
n
number of elements/nodes
m
number of edges
i, j
loop indices
from, to
graph node endpoints
cost
edge weight
dist
distance array
vis
visited array
adj
adjacency list
q
queue
pq
priority queue
st
stack
dp
dynamic programming table
ans
result/answer
lo
low pointer/bound
hi
high pointer/bound
mid
midpoint
src
source node
dst
destination node
cnt
counter
sz
size
cur
current element
prev
previous element
next
next element (use nxt if shadowing keyword)
Formatting Rules
Braces: opening brace on the same line (if (...) {)
Indentation: 2 spaces (no tabs)
Blank lines: one blank line between methods, none inside short methods
Max line length: 100 characters (soft limit)
Imports: group by package, alphabetize within groups, no wildcard imports
Big-O Notation Convention
Always use explicit multiplication and parentheses in Big-O expressions for clarity:
// ✓ GOOD — explicit and unambiguous// Time: O(n*log(n))// Time: O(n*log^2(n))// Time: O(n^2*log(n))// ✗ BAD — missing multiplication and parentheses// Time: O(n log n)// Time: O(n log^2 n)// Time: O(n^2 log n)// Simple expressions without multiplication are fine as-is// Time: O(n)// Time: O(n^2)// Time: O(log(n))// Space: O(n)
For Loop Body on Its Own Line
Always place the body of a for loop on its own line, even for single statements.
This improves readability, especially in nested loops:
// ✗ BAD — body on same line as forfor (intj=0; j < n; j++) augmented[i][j] = matrix[i][j];
// ✓ GOOD — body on its own linefor (intj=0; j < n; j++)
augmented[i][j] = matrix[i][j];
// ✓ GOOD — nested for loops, each level on its own linefor (inti=0; i < n; i++)
for (intj=0; j < n; j++)
for (intk=0; k < n; k++)
result[i][j] += m1[i][k] * m2[k][j];
Avoid Java Streams
Streams hurt readability for learners. Use plain loops instead:
// ✗ AVOID — streams obscure the logic for beginnersintsum= Arrays.stream(arr).filter(x -> x > 0).reduce(0, Integer::sum);
// ✓ PREFER — a loop is immediately readableintsum=0;
for (int x : arr) {
if (x > 0) sum += x;
}
Skill 5: Simplification
Goal: The simplest correct code teaches the best.
Simplification Strategies
Reduce nesting — invert conditions, return early
// ✗ AVOID — deep nestingif (node != null) {
if (node.left != null) {
if (node.left.val == target) {
returntrue;
}
}
}
returnfalse;
// ✓ PREFER — early returns keep code flatif (node == null) returnfalse;
if (node.left == null) returnfalse;
return node.left.val == target;
Extract repeated logic — but only if it genuinely reduces complexity
Use standard library where it clarifies — Arrays.sort(), Collections.swap(),
Math.min(), etc. are fine because learners need to know these exist
Remove unnecessary wrappers — don't wrap a single method call in another method
Prefer arrays over complex data structures when the problem allows it —
int[] is clearer than ArrayList<Integer> when the size is known
What NOT to Simplify
Don't merge two clearly distinct algorithm phases into one loop just to save lines
Don't replace clear if/else chains with ternary operators if it reduces readability
Don't remove intermediate variables that give a name to a complex expression
Integer overflow — multiplication or addition that could exceed int range
Null/empty checks — missing guards for null arrays, empty collections
Uninitialized values — using variables before assignment (especially in dp arrays)
Wrong comparison — == vs <=, < vs <= in loop conditions
Infinite loops — conditions that never become false, missing increments
Array out of bounds — indexing with i+1, i-1 without range checks
Graph issues — missing visited check (infinite loop in cycles), wrong direction in directed graph
Incorrect base cases — dp[0], recursion base case, empty graph
Mutation bugs — modifying input that caller expects unchanged
Copy vs reference — shallow copy when deep copy needed
Return value misuse — ignoring return value, returning wrong variable
How to Report Bugs
When a bug is found, report it clearly:
🐛 BUG FOUND in BellmanFord.java line 42:
Loop runs `i < n` but should be `i < n - 1`.
The extra iteration incorrectly marks reachable nodes as
being in a negative cycle.
FIX: Change `i < n` to `i < n - 1`
Skill 7: Algorithm Explanation Comments
Goal: Help learners understand the why behind each algorithm.
Skill 8: Place main method at the bottom
Goal: The main java method should be near the bottom of the Java file for consistency throughout the project