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smoke-testing-web-games

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UpdatedJuly 10, 2026 at 11:19

Smoke-tests a browser game build by loading it in a headless browser, letting it idle, then sending input bursts, and failing on any console error, uncaught exception, or page crash. Use as a machine gate after implementing or changing a web game, especially to catch code that passes mock or simulator tests but crashes in a real browser. Checks runtime health only — it does not evaluate gameplay quality or balance. Requires Node 18+ and Playwright with Chromium available in the target project.

Installation

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