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metal-gotchas

Stars89
Forks7
UpdatedJune 27, 2026 at 18:12

Cross-cutting Metal pitfalls in NullPlayer's visualization code — command encoder ordering, render-to-texture y-flip, shader availability checks, and the AudioEngine spectrum coalescing pattern that fixes Classic/Spectrum bar stuttering. Use when writing Metal pipelines or chasing visualizer jitter/crash bugs.

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