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orca

orca contains 53 collected skills from adilkalam, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
53
Stars
2
updated
2026-07-04
Forks
2
Occupation coverage
12 occupation categories ยท 100% classified
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Skills in this repository

adapt
web-and-digital-interface-designers

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.

2026-07-04
animate
web-and-digital-interface-designers

Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.

2026-07-04
bolder
web-and-digital-interface-designers

Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.

2026-07-04
clarify
web-and-digital-interface-designers

Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.

2026-07-04
colorize
web-and-digital-interface-designers

Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.

2026-07-04
delight
web-and-digital-interface-designers

Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.

2026-07-04
distill
web-and-digital-interface-designers

Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.

2026-07-04
harden
web-and-digital-interface-designers

Make interfaces production-ready: error handling, empty states, onboarding flows, i18n, text overflow, and edge case management. Use when the user asks to harden, make production-ready, handle edge cases, add error states, design empty states, improve onboarding, or fix overflow and i18n issues.

2026-07-04
layout
web-and-digital-interface-designers

Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.

2026-07-04
optimize
web-and-digital-interface-designers

Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.

2026-07-04
overdrive
web-and-digital-interface-designers

Pushes interfaces past conventional limits with technically ambitious implementations โ€” shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

2026-07-04
polish
web-and-digital-interface-designers

Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.

2026-07-04
quieter
web-and-digital-interface-designers

Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.

2026-07-04
typeset
web-and-digital-interface-designers

Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.

2026-07-04
adversarial-analysis
project-management-specialists

Six-phase framework for stress-testing proposals before commitment. Covers pre-mortem, assumption audit, edge case storm, counter-arguments, failure mode catalog, and synthesis with GO/NO-GO verdicts.

2026-07-04
impeccable-hub
web-and-digital-interface-designers

The single home for durable design knowledge. Load this when doing ANY front-end / visual / interface / motion work โ€” crafting a feature, refining an interface, hardening a form, setting type, choosing color, building layout, designing motion. It is the felt-state baseline (interfaces-that-feel) PLUS the user's register: voice anchors, refusals (rants), positive moves (preferences), and the named-slop detector contract. It does NOT inline those files โ€” it indexes and points to their single canonical home in docs/concepts/design-contract/ and docs/concepts/impeccable-reference/. Loading this skill is what ends the repetition tax: the rules are present by construction, not re-stated per task.

2026-07-04
ios-impeccable-hub
web-and-digital-interface-designers

The single home for durable iOS/SwiftUI design knowledge. Load this when doing ANY SwiftUI front-end / visual / interface / motion work on an iOS target โ€” crafting a screen, refining a view, hardening a form, setting type, choosing color, building layout, designing motion. It is the felt-state baseline (interfaces-that-feel) PLUS the iOS register: the blue-only palette law, the SwiftUI refusals (rants), the positive moves (preferences), and the Swift named-slop detector contract. It does NOT inline the platform-agnostic spine โ€” it POINTS to its single canonical home (interfaces-that-feel + voice-anchors.md) and authors only the SwiftUI-specific delta. This is the iOS sibling of impeccable-hub; load this one when the target is .swift.

2026-07-04
precision-discipline
software-developers

Reusable behavioral constraint layer for precision execution work. Prevents performative reasoning depth, lazy approximation, and skipped verification. Uses cognition-mcp checkpoint chain (same mechanism as the design lanes' escape-hatch detection). Apply when a command or workflow requires measurable precision -- STL replication, layout measurement, print settings verification, dimension-critical work.

2026-07-04
using-loaded-knowledge
computer-occupations-all-other

MANDATORY protocol enforcing knowledge check before EVERY response - prevents explaining systems without reading docs, claiming without verification, and ignoring auto-loaded context

2026-07-04
ui-quality-audit
software-quality-assurance-analysts-and-testers

Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.

2026-06-05
emil-design-eng
software-developers

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026-06-05
critique
software-developers

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

2026-06-05
interfaces-that-feel
software-developers

Apply emotional intelligence and craft to any user-facing interface. Use when building UI components, pages, flows, or writing copy โ€” especially when the result feels technically correct but flat, generic, or soulless. Also use when asked to "review my UI", "improve this design", "make this feel better", "audit UX", or "add polish". The practice starts with the felt state of the person (not the task), uses the physical world as vocabulary to discover or articulate that feeling, then translates behavioral properties into digital decisions. Covers motion craft, copy voice, empty states, error messages, loading states, onboarding, and micro-interactions. Reference aesthetic: How We Feel, Headspace, Gentler Streak, Amie, Arc Browser, Figma โ€” warm, considered, emotionally intelligent.

2026-06-05
lenis-integration
software-developers

Lenis smooth scroll setup with Next.js App Router, ScrollTrigger integration, React lifecycle management, and known issues.

2026-06-05
motion-design-principles
software-developers

Three-tier animation decision framework, composition rules, anti-patterns, and responsive animation principles. Foundation for all motion work.

2026-06-05
react-components
web-developers

Converts Stitch designs into modular Vite and React components using system-level networking and AST-based validation.

2026-06-05
react-patterns
software-developers

Essential React patterns for hooks, components, and state management. Use when building React components, implementing custom hooks, or debugging state management issues. Covers useState, useEffect, useCallback, useMemo, and context patterns.

2026-06-05
shape
commercial-and-industrial-designers

Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.

2026-06-05
threejs-animation
software-developers

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

2026-06-05
threejs-patterns
software-developers

Vanilla Three.js patterns for Next.js App Router. Scene setup, GLTF loading, camera scroll animation, particle systems, environment lighting, post-processing, OrbitControls. Pin three@0.169.0. Import from 'three/addons/'.

2026-06-05
ios-knowledge-skill
software-developers

Skill providing structured iOS lane knowledge: SwiftUI vs UIKit/TCA/MVVM patterns, data stack choices, and OS 7.0 iOS standards. Uses context7 libraries for global guidance.

2026-03-17
ios-testing-skill
software-quality-assurance-analysts-and-testers

Skill describing modern iOS testing patterns: Swift Testing vs XCTest, XCUITest best practices, and OS 7.0 expectations for coverage and flakiness.

2026-03-17
print-prep
software-developers

Interaction-aware print settings oracle for Bambu Studio on P2S and X1C. Encodes setting coupling relationships, filament profiles with confidence levels, calibration gating, and VFA zone math. Forces pre-flight assessment before any recommendation and distinguishes empirical data from research consensus.

2026-03-17
elements-of-style
writers-and-authorseditors

High-impact writing rules from Strunk's Elements of Style (1918, public domain). Focused on active voice, conciseness, specificity, and positive form. Use when editing prose for clarity and force.

2026-02-19
cursor-code-style
software-developers

Rules for consistent, high-quality code style covering variable naming, control flow, comments, function design, and error handling. Extracted from Cursor Agent prompt patterns.

2026-02-14
debugging-first
software-developers

Enforces an evidence-first approach to bug investigation. Requires agents to gather debugging evidence (console logs, network requests, application state) before examining or modifying source code.

2026-02-14
linter-loop-limits
software-quality-assurance-analysts-and-testers

Enforces a 3-strike rule for linter error fixes. Prevents agents from entering infinite loops on persistent lint errors by requiring escalation to the user after three failed attempts.

2026-02-14
lovable-pitfalls
software-developers

Catalog of critical mistakes to avoid: re-reading context files, writing without reading, sequential tool calls, premature coding, overengineering, scope creep, and monolithic files.

2026-02-14
search-before-edit
software-developers

Mandatory discipline requiring grep/search before any file modification. Prevents breaking existing patterns by ensuring all usages, imports, and dependencies are understood before edits are applied.

2026-02-14
adobe-execution
graphic-designers

Measure-place-verify guardrails for Adobe Photoshop and Illustrator MCP work. Prevents blind placement, text fragmentation, coordinate confusion, and layer spaghetti. Forces visual self-review before declaring done.

2026-02-08
Showing top 40 of 53 collected skills in this repository.