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ux-ui-guidelines-mobile
Wytyczne UX/UI dla aplikacji mobilnych (Expo + React Native + NativeWind, ale stack-agnostic w pryncypiach). Platform conventions (iOS HIG vs Material 3), typografia natywna (SF Pro/Roboto, Dynamic Type, type scale), 8pt grid + safe areas, semantic colors + dark mode jako redesign, ikony (SF Symbols vs Lucide vs Material Symbols), motion i micro-interactions (Reanimated — aktualny major 4.x, wymaga New Architecture; 3.x legacy — easing, stagger), haptics + native gestures (expo-haptics, RNGH 3.x), stany loading/empty/error, formy + klawiatura mobilna, navigation patterns (tabs/drawer/stack/modal), bottom sheets i modale, listy (FlashList v2, swipe actions), accessibility (VoiceOver, TalkBack, Dynamic Type), pułapki AI-generowanego UI, teardowny premium apek (Things 3, Bear, Linear, Wellspoken), app icon i splash screen. Używaj przy projektowaniu ekranów mobilnych, budowie design system pod mobile, decyzjach iOS vs Android, "ekran wygląda tanio", "feels off na mobile", "native feel vs web feel", review designu
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