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combat-ui-pattern-a

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.

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Source facts

Repository
aiskillstore/marketplace
Last source activity
July 6, 2026 at 06:51
Detected SKILL.md language
English
Stars
408
Forks
41

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