Skip to main content
Run any Skill in Manus
with one click
akiojin
GitHub creator profile

akiojin

Repository-level view of 94 collected skills across 7 GitHub repositories.

skills collected
94
repositories
7
updated
2026-07-10
repository explorer

Repositories and representative skills

gh-pr
software-developers

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'PRใ‚’ๅ‡บใ—ใฆ/PRไฝœๆˆ/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-06-23
unity-cli-usage
software-developers

Bootstrap the unity-cli toolchain for Unity Editor automation. Use when verifying the unity-cli binary, discovering available tools, invoking a tool by name, switching active Unity instances, or troubleshooting host/port and install-mode issues. Do not use once a more specific Unity workflow skill applies; defer to `unity-scene-create`, `unity-csharp-edit`, `unity-editor-tools`, or another domain skill instead.

2026-06-19
unity-asset-management
software-developers

Manage Unity assets and import metadata with unity-cli. Use when the user asks to refresh the asset database, inspect asset info, create or modify a material, create an animation clip or sprite atlas, update import settings, or analyze asset dependencies before moving or deleting files. Do not use for Addressables groups or content builds; use `unity-addressables`. Do not use for scene object edits; use `unity-gameobject-edit`.

2026-06-02
unity-csharp-reference
software-developers

Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache. Use when the user asks about the exact signature, behavior, or internal implementation of a Unity API, when comparing API differences between Unity versions, or when validating LLM-suggested Unity code against the canonical source. Do not use for editing project code (use `unity-csharp-edit`). Do not use for project-local script reading (use `unity-csharp-navigate`).

2026-05-11
unity-csharp-edit
software-developers

Implement, fix, and refactor Unity C# code with unity-cli write tools. Use when the user wants to change behavior in .cs files, create or rewrite scripts, update multiple C# files together, rename a symbol, add or remove members, or change project or package settings as part of a code change. Do not use for read-only inspection with no planned edit; use `unity-csharp-navigate` instead.

2026-05-11
unity-csharp-navigate
software-developers

Explore Unity C# code without modifying files. Use when the user asks to read scripts, search text, find a symbol, trace references, inspect namespaces or packages, or understand where a class, method, or field is used. Do not use for code edits, renames, or refactors; use `unity-csharp-edit`. Do not use for scene inspection; use `unity-scene-inspect`.

2026-05-11
unity-scene-inspect
software-developers

Inspect Unity scenes without mutating them. Use when the user asks to analyze scene hierarchy, list scenes, find a gameobject by name or component, inspect component values, review object references, or query animator state. Do not use for creating scenes; use `unity-scene-create`. Do not use for editing GameObjects; use `unity-gameobject-edit`.

2026-05-11
tui-design
software-developers

Create distinctive, production-grade terminal user interfaces. Use when building TUI components with ratatui, CLI output styling, or xterm.js terminal rendering. Triggers: 'design TUI', 'terminal UI', 'TUIใƒ‡ใ‚ถใ‚คใƒณ', 'ใ‚ฟใƒผใƒŸใƒŠใƒซUI', 'ratatui widget'

2026-04-14
Showing top 8 of 21 collected skills in this repository.
release
software-developers

Update the version on develop and create a Release PR to main. Use when the user says '/release', 'ใƒชใƒชใƒผใ‚น', 'release PR', or wants to create a new version release.

2026-07-10
gwt-fix-issue
software-developers

Use when the user wants to resolve an existing GitHub Issue by number or URL, especially when the workflow should continue through a direct fix unless a SPEC is needed.

2026-07-08
gwt-discussion
software-developers

Use when an idea, spec question, or implementation gap needs investigation and discussion before deciding how work should proceed.

2026-07-03
gwt-memory-search
software-developers

Semantic search over the project's machine-local work-notes memory log using vector embeddings. Use when looking for past post-mortem fixes, prior re-occurrence prevention notes, or before starting work that resembles an earlier failure. Use when user says 'search memory', 'find related memory', 'check past failures', 'has this been hit before', '้ŽๅŽป memory ใ‚’ๅผ•ใ„ใฆ', 'ๅŒใ˜ๅคฑๆ•—ใŒใ‚ใ‚‹ใ‹็ขบ่ชใ—ใฆ'.

2026-07-03
gwt-search
software-developers

Mandatory preflight before gwt-discussion, gwt-register-issue, and gwt-fix-issue. Use proactively before creating any SPEC or Issue owner or before reusing an existing one. Searches SPEC Issues, GitHub Issues, project files, and post-mortem memory via ChromaDB. Triggers: 'search', 'find related', 'check duplicates', '้ŽๅŽป memory ใ‚’ๅผ•ใ„ใฆ'.

2026-07-03
browser-check
software-developers

Use when a user needs browser verification of this gwt checkout, a served URL for the code just edited, or visual confirmation that must not reuse a production or already-running gwt instance.

2026-07-03
gwt-manage-pr
software-developers

Use when the user wants to create, inspect, update, or unblock a pull request and expects one visible entrypoint for the PR lifecycle.

2026-07-03
gwt-verify
software-quality-assurance-analysts-and-testers

Use when implementation needs verification before completion or before opening a PR. Defines a project-agnostic Generic Verification Contract: classify changed surfaces, autodetect the project's test runners from manifests (Cargo.toml / package.json / pyproject.toml / go.mod / ProjectSettings / *.sln / etc.), run the appropriate unit / integration / E2E / visual tests for the project, emit an evidence bundle that lists exactly which tests were executed, then hand off to the user with a 4-step ๅฐŽ็ทš (build โ†’ launch โ†’ navigate โ†’ observe) and check items before declaring Overall: PASS. Triggers: 'verify', 'run tests', 'pre-PR check', 'gwt-verify'.

2026-06-20
Showing top 8 of 19 collected skills in this repository.
gwt-pr
software-developers

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'open a PR/create a PR/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-04-05
gwt-project-index
software-developers

Semantic search over project source files using vector embeddings. Use to find files related to a feature, bug, or concept.

2026-03-23
gwt-fix-pr
software-developers

Inspect GitHub PR for CI failures, merge conflicts, update-branch requirements, reviewer comments, change requests, and unresolved review threads. Create fix plans and implement after user approval. Reply to ALL reviewer comments with action taken or reason for not addressing, then resolve threads. Notify reviewers after fixes.

2026-03-23
gwt-pr-check
software-developers

Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch.

2026-03-23
gwt-spec-to-issue-migration
software-developers

Migrate legacy spec sources to artifact-first GitHub Issue specs. Supports local `specs/SPEC-*` directories and body-canonical `gwt-spec` Issues using the bundled migration script.

2026-03-23
gwt-pty-communication
software-developers

PTY based communication tools for Project Mode orchestration (Lead/Coordinator/Developer).

2026-03-09
hotfix
software-developers

Execute the hotfix workflow when the user asks `hotfix` or `/hotfix`: create a hotfix branch from main, guide fix+checks, open PR to main, and confirm patch release.

2026-02-27
release
software-developers

Execute the release workflow when the user asks `release` or `/release`: sync develop, update version/changelog, create `chore(release)` commit, collect closing issues, create develop->main release PR, and verify release/publish artifacts.

2026-02-27
Showing top 8 of 18 collected skills in this repository.
admin
software-developers

Use playfab-cli for Admin API operations including player banning, account management, title data, legacy v1 economy, CloudScript revision management, content delivery, task scheduling, statistics, push notifications, and matchmaker configuration. Use when the user needs admin-level operations that require the developer secret key. Do not use for Economy v2 operations (use catalog/inventory) or for server-side game logic (use server skill).

2026-03-16
bulk
software-developers

Use playfab-cli for batch and bulk operations across multiple entities or items. Use when the user needs to perform operations on multiple items/players at once, such as batch item creation, mass grants, or atomic multi-step operations. Do not use for single-item or single-player operations.

2026-03-16
catalog
software-developers

Use playfab-cli to manage Economy v2 Catalog items including search, CRUD, bundles, stores, subscriptions, and moderation. Use when the user needs to create, search, update, publish, or delete catalog items. Do not use for inventory operations on player accounts or for legacy v1 economy APIs.

2026-03-16
cloudscript
software-developers

Use playfab-cli to manage and execute CloudScript functions (Azure Functions integration). Use when the user needs to register, execute, or manage CloudScript Azure Functions, HTTP/queue-triggered functions, or post function execution results. Do not use for admin-level CloudScript revision management (use admin skill).

2026-03-16
economy
software-developers

Use playfab-cli for Economy v2 virtual currency, store, subscription, and purchase management. Use when the user needs to set up stores, manage virtual currencies, process purchases, handle platform redemptions, or create crafting recipes. Do not use for raw catalog item CRUD (use catalog) or direct inventory manipulation (use inventory).

2026-03-16
events
software-developers

Use playfab-cli to write PlayStream events, telemetry events, and manage telemetry keys. Use when the user needs to emit custom events, set up telemetry pipelines, or manage telemetry key lifecycle. Do not use for reading event data or analytics queries.

2026-03-16
experimentation
software-developers

Use playfab-cli for A/B testing and experimentation operations including creating, managing, and analyzing experiments, and managing exclusion groups. Use when the user needs to run experiments, check scorecards, manage treatment assignments, or configure exclusion groups. Do not use for general analytics or event writing (use events skill).

2026-03-16
groups
software-developers

Use playfab-cli to manage entity groups (guilds, clans, teams). Use when the user needs to create, manage, or query groups, handle membership, applications, invitations, blocking, or roles. Do not use for individual player management or shared groups (legacy API).

2026-03-16
Showing top 8 of 15 collected skills in this repository.
gh-fix-ci
software-developers

Backward-compatible wrapper skill. The current workflow is `gh-fix-pr`.

2026-03-03
gh-fix-pr
software-developers

Inspect GitHub PR for CI failures, merge conflicts, update-branch requirements, reviewer comments, change requests, and unresolved review threads. Create fix plans and implement after user approval. Reply to ALL reviewer comments with action taken or reason for not addressing, then resolve threads. Notify reviewers after fixes.

2026-03-03
gh-pr
software-developers

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'PRใ‚’ๅ‡บใ—ใฆ/PRไฝœๆˆ/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-03-03
opentui-design
software-developers

Comprehensive toolkit for designing and implementing CLI applications with OpenTUI and SolidJS. Use when building CLI screens/components, debugging input handling, implementing screen navigation, handling mouse events, or optimizing CLI performance.

2026-02-13
speckit-require
project-management-specialists

GitHub Spec Kit (https://github.com/github/spec-kit) ใ‚’ไฝฟใฃใฆ่ฆไปถๅฎš็พฉใ‚„ไป•ๆง˜ไฝœๆˆ๏ผˆไป•ๆง˜็ญ–ๅฎšใƒปไป•ๆง˜ๆ›ธไฝœๆˆใƒปไป•ๆง˜่จญ่จˆใ‚’ๅซใ‚€๏ผ‰ใ‚’ๆ–ฐ่ฆไฝœๆˆใพใŸใฏๆ—ขๅญ˜ไป•ๆง˜ใธ่ฟฝ่จ˜ใ—ใ€spec.md/plan.md/tasks.mdใพใง็”Ÿๆˆใƒปๆ›ดๆ–ฐใ™ใ‚‹ใ€‚่ฆไปถๅฎš็พฉใ€่ฆไปถ่ฟฝๅŠ /ๅค‰ๆ›ดใ€TDDๅ‰ๆใฎ่ฆไปถๆ•ด็†ใ€ไป•ๆง˜ใฎๆ˜Žๆ–‡ๅŒ–ใ€Spec Kitใฎspecify/clarify/plan/tasksใƒ•ใƒญใƒผๅฎŸ่กŒใŒๆฑ‚ใ‚ใ‚‰ใ‚Œใ‚‹ใจใใซไฝฟ็”จใ€‚

2026-01-30
speckit-update
software-developers

GitHub Spec Kit (https://github.com/github/spec-kit) ใฎใƒ™ใƒผใ‚นใƒใƒผใ‚ธใƒงใƒณๆ›ดๆ–ฐใ‚„ใƒ†ใƒณใƒ—ใƒฌใƒผใƒˆ/ใ‚นใ‚ฏใƒชใƒ—ใƒˆๅŒๆœŸใ‚’่กŒใ†ใŸใ‚ใฎๆ‰‹้ †ใ€‚Spec Kitใฎๆ›ดๆ–ฐใ€ไธŠๆตใƒชใƒชใƒผใ‚นใจใฎๅทฎๅˆ†้ฉ็”จใ€templates/commands/scriptsใฎๅ–ใ‚Š่พผใฟใ€ใƒญใƒผใ‚ซใƒซ้‹็”จ๏ผˆๆ—ฅๆœฌ่ชžๅŒ–ใƒปใƒ–ใƒฉใƒณใƒ้žๆ“ไฝœใƒปSPEC-[UUID8ๆก]๏ผ‰ใฎ็ถญๆŒใŒๅฟ…่ฆใชใจใใซไฝฟ็”จใ™ใ‚‹ใ€‚

2026-01-30
inkjs-design
software-developers

Ink.js (React for CLI) design and implementation guide. Use when: (1) Creating or modifying Ink.js components (2) Implementing Ink-specific hooks (useInput, useApp, useFocus) (3) Handling emoji/icon width issues (string-width workarounds) (4) Building terminal-responsive layouts (5) Managing multi-screen navigation (6) Implementing animations (spinners, progress bars) (7) Optimizing performance (React.memo, useMemo) (8) Handling keyboard input and shortcuts (9) Testing CLI UI (ink-testing-library)

2026-01-07
skills-repo-maintenance
software-developers

Add or update skills in a skills repository for Codex and/or Claude Code. Use when creating new skills, packaging .skill files for Codex, or converting a skill into a Claude Code plugin (marketplace.json + plugin.json).

2026-01-05
Showing top 8 of 10 collected skills in this repository.
unity-asset-management
software-developers

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables

2025-12-26
unity-csharp-editing
software-developers

Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search, refactoring, code indexing, class creation, method addition

2025-12-26
unity-development
software-developers

Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed implementation. Use when: Unity development in general, C# editing, scene operations, UI implementation, asset management, PlayMode testing

2025-12-26
unity-editor-imgui-design
software-developers

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.

2025-12-26
unity-game-ugui-design
web-developers

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration

2025-12-26
unity-game-ui-toolkit-design
graphic-designers

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration

2025-12-26
unity-playmode-testing
software-quality-assurance-analysts-and-testers

Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input simulation, UI clicks, screenshots, video recording, test execution

2025-12-26
unity-scene-management
software-developers

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis

2025-12-26
Showing top 8 of 9 collected skills in this repository.
Showing 7 of 7 repositories
All repositories loaded