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akulihin
GitHub creator profile

akulihin

Repository-level view of 10 collected skills across 1 GitHub repositories.

skills collected
10
repositories
1
updated
2026-07-11
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

replay-review
software-quality-assurance-analysts-and-testers

Review King of the Garbage Hill replay bugs from a replay ID, player-facing replay URL, or replay API URL. Use when troubleshooting a replay, checking what players saw, comparing replay state with raw JSON, or investigating a reported replay discrepancy; always derive and inspect both the anonymous Web UI and REST API forms from any one input.

2026-07-11
inspect-replay-ui
software-quality-assurance-analysts-and-testers

Drive the rendered King of the Garbage Hill replay page in a real browser and collect screenshots, visible gameplay text, DOM state, interaction inventory, layout-overflow findings, console errors, and failed requests. Use for replay links, replay UI/UX review, player-perspective or round/fight inspection, visual regressions, and gameplay bug reports where the displayed cards, leaderboard, fights, passives, or logs must be examined instead of relying only on replay JSON.

2026-07-10
balance
software-developers

Change a tunable game number (buff/nerf/rebalance a chance, threshold, cooldown, cost, multiplier, stat) for King of the Garbage Hill. Use for "buff X", "nerf Y", "change Z from 3 to 5", "сделай шанс 20%".

2026-07-05
fix-finding
software-developers

Fix any game bug — by audit finding ID ("fix M9 M11") OR from a free-form bug report ("Тигр получает халявные очки на старте"). Triages against docs/AUDIT-FINDINGS.md, catalogues new bugs as findings automatically, reads ALL related code before editing, updates docs in the same change, verifies, writes the commit message.

2026-07-05
new-character
software-developers

Implement a NEW King of the Garbage Hill character, or add a brand-new passive/widget to an existing one, following the verified 14-file pattern with docs updated in the same change. Use for "add character X", "new passive/widget". Changing how an EXISTING passive works is /rework-passive.

2026-07-05
rework-passive
software-developers

Change how an existing passive/ability works (mechanics rework per designer intent) — e.g. "переделай Огурчик Рик так, чтобы…", "rework Butcher's marks", implementing a *_update intent note. Not for bugs (/fix-finding), brand-new passives (/new-character) or pure number tweaks (/balance).

2026-07-05
sync-docs
software-developers

Implement manual edits made to docs/ into the game code — docs as the editing surface. Use for "apply the docs changes", "я поменял числа в BALANCE-CONSTANTS", "make the game match the docs", "implement what I changed in CHARACTERS.md".

2026-07-05
balance
software-developers

Change a tunable game number (buff/nerf/rebalance a chance, threshold, cooldown, cost, multiplier, stat) for King of the Garbage Hill. Use for "buff X", "nerf Y", "change Z from 3 to 5", "сделай шанс 20%".

2026-07-02
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