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extending-the-engine

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UpdatedJuly 25, 2026 at 11:11

Step-by-step recipes for adding new game objects, shaders, models, player-selectable aircraft, scenes, or renderers to the ToyFlightSimulator engine. Use when creating a new GameObject/Aircraft subclass, a Metal shader plus its pipeline state, a model file registration, an AircraftType case, a GameScene subclass, or a Renderer subclass.

Installation

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SKILL.md
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