Reference for BeamNG DecalRoad JSON format, properties, node structure, and NDJSON serialization. Use when generating, parsing, or working with DecalRoad scene objects.
Guide for generating DecalRoad objects in the .NET terrain generation pipeline. Covers coordinate transformation, spline sampling, lateral offsets, NDJSON writing, and integration with existing code. Use when implementing or modifying DecalRoad export.
Reference for BeamNG road spline layer system - how visual layers (markings, edge blends, wear patterns) map to DecalRoad objects with lateral positioning, materials, and widths. Use when generating or configuring road visual layers.