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AndreySkyFoxSidorov
GitHub creator profile

AndreySkyFoxSidorov

Repository-level view of 17 collected skills across 1 GitHub repositories.

skills collected
17
repositories
1
updated
2026-05-20
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

csharp-async-patterns
software-developers

Async, cancellation, and error handling patterns for C# in Unified Unity MCP. Use when adding Task-based work, background operations, HTTP handling, editor polling, or cancellation paths.

2026-05-20
csharp-code-style
software-quality-assurance-analysts-and-testers

Apply the Unified Unity MCP C# style. Use when writing, reviewing, or refactoring C# in this repository, especially before changing Unity Editor tools, protocol code, or shared helpers.

2026-05-20
csharp-pro
software-developers

General C# implementation and refactoring support aligned with Unified Unity MCP rules. Use for non-Unity-specific C# logic, protocol DTOs, JSON-RPC flow, and focused code reviews.

2026-05-20
csharp-xml-docs
software-developers

Write concise XML documentation for public C# APIs. Use when documenting public tools, protocol types, package APIs, or non-obvious behavior.

2026-05-20
skill-creator
software-developers

Create or update concise Codex-style skills for Unified Unity MCP. Use when adding a new skill, rewriting an old skill, or validating skill structure.

2026-05-20
unified-unity-mcp
software-developers

Operate and maintain the Unified Unity MCP server. Use when calling MCP tools, updating tool contracts, validating catalogs, or changing Unity Editor automation workflows.

2026-05-20
unity-async
software-developers

Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.

2026-05-20
unity-collection-pool
software-developers

Use Unity collection pools on measured hot paths. Use when reducing GC allocations from repeated temporary List, Dictionary, HashSet, or object creation in Unity code.

2026-05-20
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