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les-aiguilles-blanches

les-aiguilles-blanches contains 8 collected skills from antoinecellerier, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
8
Stars
2
updated
2026-02-23
Forks
0
Occupation coverage
5 occupation categories · 100% classified
repository explorer

Skills in this repository

content-review
writers-and-authors

Expert content writer review of in-game text. Use this when asked to review dialogue, localization, lore consistency, tone, translation quality, or when changelog entries are added or modified.

2026-02-23
documentation-screenshots
software-quality-assurance-analysts-and-testers

Captures game screenshots for README and documentation using Playwright. Use this when screenshots need updating after visual changes, new features, or level modifications.

2026-02-22
docs-update
software-developers

Ensures all documentation, roadmaps, and copilot instructions stay in sync with code changes. Use this before every commit to verify docs are up to date. Triggers on commit, pre-commit, documentation, roadmap, changelog, or docs update requests.

2026-02-22
art-review
art-directors

Art director review of visual code and rendered output. Use this when asked to review visual consistency, art style compliance, sprite quality, responsive layout across viewports, or before committing visual changes.

2026-02-21
code-health
software-quality-assurance-analysts-and-testers

Guide for performing thorough code health audits. Use this when asked to review code quality, audit the codebase, reduce tech debt, find duplication, or check for engineering best practices.

2026-02-21
test-review
software-quality-assurance-analysts-and-testers

Reviews test code (E2E and unit) for brittleness, flakiness, and anti-patterns. Use this when writing or fixing tests, or before committing test changes.

2026-02-21
audio-review
software-quality-assurance-analysts-and-testers

Audio director / sound designer review of game audio code. Use this when asked to review sound effects, music, audio mixing, spatial audio, or before committing audio-related changes.

2026-02-13
game-design
commercial-and-industrial-designers

Experienced game designer review of narrative arc, difficulty curve, character development, and mechanics coherence. Use this when asked to review game design, pacing, progression, story, or balance.

2026-02-08