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Validate C# scripts compile by running a standalone syntax check
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Validate C# scripts compile by running a standalone syntax check
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
| name | build |
| description | Validate C# scripts compile by running a standalone syntax check |
Validate that the package's C# scripts have no syntax errors. Since this is a UPM package (not a Unity project), full compilation requires Unity. This skill runs a lightweight validation using dotnet build against a validation project if available, or falls back to Roslyn syntax checking.
Usage: /build
Behavior:
Log location: .claude/tmp/last-build.log
mkdir -p .claude/tmp to ensure log directory exists.rm -f .claude/tmp/last-build.log..cs files in Editor/, Runtime/, and Tests/Editor/ and verify they exist.Validation~/Validation.csproj exists, run: dotnet build Validation~/Validation.csproj > .claude/tmp/last-build.log 2>&1.cs file and check for obvious issues (unbalanced braces, missing semicolons, duplicate class names).tail -10 .claude/tmp/last-build.logtail -100 .claude/tmp/last-build.log, then echo "=== Full log: .claude/tmp/last-build.log ==="Implement a plan with coordinated agents
Verify completed plan implementation, fix gaps, and commit fixes
Clean temporary files and build artifacts
Close GitHub issues that have been implemented, with verification
Stage and commit current changes with an auto-generated message
Create an implementation plan from GitHub issues or a description