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Tales-of-the-Old-West-2e

Tales-of-the-Old-West-2e contains 7 collected skills from apoapostolov, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
7
Stars
0
updated
2026-07-09
Forks
0
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

avoid-ai-writing
technical-writers

Audit and rewrite content to remove AI writing patterns ("AI-isms"). Use this skill when asked to "remove AI-isms," "clean up AI writing," "edit writing for AI patterns," "audit writing for AI tells," or "make this sound less like AI." Supports a detect-only mode, an edit-in-place mode for files, an optional voice profile (casual / professional / technical / warm / blunt), and an iterate-to-convergence pass.

2026-07-09
adventure-writing
technical-writers

Use when designing, drafting, or revising a tabletop RPG adventure, scenario, campaign chapter, or sandbox opener for any system. System-agnostic. Covers the full architecture: cold open, historical/situational frame, faction wants, NPC casting, rumor seeds, consequence tracks, scene-by-scene branching grammar, dilemma design, distributed clues, combat-encounter blocks, multi-ending reckonings, sandbox exits, and pacing rhythms. Built from the design DNA of robust, replayable, choice-driven adventures that survive contact with players. Triggered by requests to "write an adventure", "design a scenario", "outline a campaign chapter", "draft a sandbox opener", "build an introductory module", or to revise/audit an existing adventure for branching, pacing, or robustness.

2026-06-18
western-writing
writers-and-authors

Use when drafting, revising, or reviewing manuscript-facing prose for the Tales of the Old West 2E repo, or any gritty realistic western fiction in the McCarthy / McMurtry / Portis / Leonard / Hall / Lansdale / Swarthout / Hansen tradition. Applies the voice, structure, diction, knowledge base, and anti-AI rules so prose reads like native fiction — harsh, clear, physical, atmospheric, and free of generated-text tells. Covers corebook chapters, proposal prose, item and ability descriptions, flavor exposition, examples, and mixed fiction-and-rule bridges, plus standalone short fiction in the same register.

2026-06-18
pdf-to-rpg-markdown
software-developers

Use when converting a tabletop RPG PDF into clean, structured markdown for `corebook/`, `rpg_projects/`, or similar source-document work. Covers layout-aware extraction, multi-pass cleanup, Tales of the Old West-specific repair rules, and final normalization.

2026-06-18
rpg-balance-analysis
technical-writers

Use when evaluating game balance in tabletop roleplaying games, especially when the task requires deep analytical and psychological analysis of game theory, player expectations, GM expectations, choice pressure, fairness, lethality, spotlight balance, and perceived versus actual balance.

2026-06-18
rpg-synergy-analysis
technical-writers

Use when auditing talent combinations, ability stacking, character builds, or any multi-rule interaction for balance-breaking potential. Triggers on questions like "is this combo broken", "what are the strongest builds", "does this talent stack with that ability", "can players exploit this", or any request to stress-test a rule interaction. Also use when designing new talents or abilities that might create unintended synergy with existing content. This skill distinguishes between creative high-risk play (healthy) and one-decision dominant lines (unhealthy).

2026-06-18
western-rpg-design
technical-writers

Use when explaining, designing, auditing, or extending the mechanics of the Tales of the Old West 2E repo. This skill maps the rules, design space, design logic, integration points, and gameplay logic so new mechanics fit the existing engine and manuscript structure.

2026-06-18