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e2e-visual-regression

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UpdatedMay 18, 2026 at 02:43

Use when you need to compare the current branch's UI against a baseline (origin/main or any ref) across every reachable user journey — main menu, options tabs, lobby connect, in-game HUD and overlays. Captures screenshots on both sides, builds side-by-side composites, runs pixdiff. Catches regressions that unit tests, E2E scripts, and architecture-boundary tests miss — e.g. garbled text from string-arena lifetime bugs, button-shape divergences, layout drift.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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