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Asreonn
GitHub creator profile

Asreonn

Repository-level view of 29 collected skills across 1 GitHub repositories.

skills collected
29
repositories
1
updated
2026-02-02
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

godot-modernize-ui
software-developers

Modernize Godot 3.x UI to 4.x best practices with theme extraction, responsive layouts, hiDPI support, and RichTextLabel BBCode patterns

2026-02-02
godot-convert-shaders
software-developers

Converts Godot 3.x shader code to Godot 4.x shader syntax. Updates SCREEN_TEXTURE to screen_texture uniform, DEPTH_TEXTURE to depth_texture uniform, texture() function changes, built-in varyings updates, and light function signature changes. Essential for rendering and visual effect migrations.

2026-02-02
godot-create-plugin
software-developers

Use when creating Godot Editor plugins with custom docks, panels, and tools. Generates plugin.cfg configuration, EditorPlugin script templates, custom editor UI components, and integrates with ProjectSettings. Creates complete plugin structure following Godot 4.x best practices.

2026-02-02
godot-modernize-input
software-developers

Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from hardcoded key checks, sets up joypad rumble (Godot 4.x feature), implements gyroscope/accelerometer input on mobile, creates context-sensitive input handling for different game states, and adds input buffering for responsive gameplay. Converts old InputEvent patterns to modern Godot 4.x best practices.

2026-02-02
godot-optimize-rendering
software-developers

Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration, draw call reduction, and material/shader optimization. Detects rendering bottlenecks and applies targeted optimizations for 60+ FPS performance.

2026-02-02
godot-setup-animationtree
software-developers

Use when setting up AnimationTree nodes for state machine-driven animation, creating AnimationNodeStateMachine graphs, configuring BlendSpace2D/3D for locomotion blending, implementing state transition conditions, or creating animation blend trees for complex animation mixing. Supports player character animations, NPCs, and complex animation systems.

2026-02-02
godot-setup-audio-buses
software-developers

Use when configuring audio bus hierarchies in Godot, setting up AudioStreamPlayer pooling for performance, implementing 3D spatial audio, adding audio effect chains like reverb and EQ, or creating music crossfade systems. Provides complete audio architecture patterns for games with multiple audio categories and dynamic mixing.

2026-02-02
godot-setup-csharp
software-developers

Use when adding C# support to Godot 4.x projects or creating mixed GDScript/C# architectures. Sets up project structure, configures .csproj files, enables GDScript to C# communication, implements signal connections in C#, handles resource loading, and identifies performance-critical code candidates for C# optimization.

2026-02-02
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