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assofohdz
GitHub creator profile

assofohdz

Repository-level view of 18 collected skills across 1 GitHub repositories.

skills collected
18
repositories
1
updated
2026-05-20
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Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

create-module
software-developers

ArenaModule interface (api/) — arena-composition contract per ADR-0008. ModuleCatalog, ModuleLoader, and ArenaModuleSystem are live. Author new ArenaModule classes under infinity-server/src/main/java/infinity/modules/<category>/ and register them in ModuleCatalog.

2026-05-20
arena-settings
software-developers

Work with Subspace Infinity arena settings — the per-arena `arena.groovy` files under `zone/arenas/`, the Groovy `conf/` preset fragment library (section/shipSection/shipSections DSL), the recursive `include` directive, the `SettingsSystem` typed accessors, and the `~loadArena`/`~swapMap` commands. Use when adding or reading settings, creating a new arena, or splitting settings fragments.

2026-05-19
infinity-architecture
software-developers

Explains the api ↔ server ↔ client layering of Subspace Infinity — which module new code belongs in, how data flows between layers, which packages live in which Gradle module, and the SimEthereal + RMI boundaries. Use when deciding where a new file should live, tracing data across layers, or explaining the project structure.

2026-05-15
project-overview
software-developers

Overview of Subspace Infinity project structure, tech stack, and conventions. Use when understanding the codebase, finding files, or learning project patterns.

2026-05-15
zay-es-component
software-developers

Create Zay-ES EntityComponent classes for the ECS architecture. Use when creating new components, data holders, or entity attributes.

2026-05-11
zay-es-debug
software-developers

Debug Entity-Component-System issues including EntitySet problems, memory leaks, and component queries. Use when troubleshooting ECS bugs or entity processing issues.

2026-05-11
sio2-system
software-developers

Create server-side game systems using SiO2 AbstractGameSystem (via the project's BaseInfinitySystem wrapper). Use when building systems that process entities, handle game logic, or manage server-side state.

2026-05-11
subspace-moss-terminology
software-developers

Disambiguate overloaded terms between Subspace/Continuum, MOSS, and Subspace Infinity. Use when code or discussion mentions cell, tile, region, arena, leaf, coordinate, grid, or other terms that mean different things in each system.

2026-05-10
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