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tool-output-awareness

Stars14
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UpdatedJuly 21, 2026 at 20:18

Recognize which load-order plugins and mods are generated TOOL OUTPUTS โ€” Reqtificator (`Requiem for the Indifferent.esp`), ParallaxGen (`PGPatcher.esp` / `PG_1.esp`), DynDOLOD (`DynDOLOD.esm` / `.esp`, `Occlusion.esp`), Synthesis, TexGen, xLODGen, and NPC Plugin Chooser 2 (generated `NPC_Token.json`) โ€” and keep their regenerated records and asset paths out of any patch you author, because the user re-runs these tools, so a frozen copy goes stale or silently breaks. Use whenever you create a patch, override or forward a record, resolve a conflict, pull a conflict tree, or study how a mod works and the winner โ€” or a referenced mesh/texture โ€” traces to one of these generators. Reading one is fine only when debugging an in-game problem it may have caused; otherwise don't base your work on it, and never copy its changes into a patch.

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