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avTools

avTools contains 7 collected skills from AvneeshSarwate, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
7
Stars
4
updated
2026-07-15
Forks
0
Occupation coverage
1 occupation categories · 100% classified
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Skills in this repository

core-timing
software-developers

User-facing API contract and usage patterns for @avtools/core-timing, a drift-free logical-time engine for music and animation (ChucK/SuperCollider-style granular musical time in TypeScript). Use when writing code that schedules events, waits in seconds/beats/frames, modulates tempo, runs parallel synchronized voices, or renders offline with this library.

2026-07-15
creative-algs
software-developers

Pure TypeScript utility library providing computational geometry and data structure algorithms for creative coding. Includes Voronoi diagrams, shape helpers, variation trees, and sequence combiners. Use when writing code that uses @avtools/creative-algs for geometry, polygon operations, generative exploration, or sequence generation.

2026-01-29
music-types
software-developers

Music theory and MIDI note manipulation library. Provides type definitions, data structures, and utilities for Ableton Live clips, musical scales, Bezier curve envelopes, and MPE data. Use when writing code that uses @avtools/music-types for clips, notes, scales, curves, or MIDI operations.

2026-01-29
power2d-codegen
software-developers

Shader code generation framework that transforms WGSL and GLSL shader source files into TypeScript companion modules with type-safe APIs for Babylon.js. Use when writing or modifying shader codegen, material generation, or working with @avtools/power2d-codegen.

2026-01-29
power2d
software-developers

GPU-accelerated 2D graphics rendering library built on Babylon.js. Provides styled shapes with custom shaders, stroke outlines, and thin instancing for 10,000+ shapes. Use when writing code that uses @avtools/power2d for 2D rendering, shape creation, materials, instancing, or canvas textures.

2026-01-29
shader-fx
software-developers

GPU-accelerated shader effects framework built on Babylon.js. Provides composable graph-based post-processing, multi-pass rendering, feedback loops, and fluid simulation. Use when writing code that uses @avtools/shader-fx for shader effects, effect chains, or GPU computations.

2026-01-29
ui-bridge
software-developers

Deno Jupyter-to-iframe communication infrastructure for embedding interactive web components in notebooks. Provides HTTP/WebSocket bridge, session management, and adapter pattern. Use when writing code that uses @avtools/ui-bridge for notebook UI, WebSocket clients, or component adapters.

2026-01-29