| name | yandex-games-dev |
| description | Use when building or publishing a game for Yandex Games (Я.Игры) — integrating the Yandex Games SDK (ads, leaderboards, cloud saves, purchases) for HTML5/browser, Godot, or Unity, and passing Yandex moderation. ALWAYS fetch the current Yandex rules and SDK docs first. |
Building games for Yandex Games (Я.Игры)
Step 0 — Fetch the CURRENT rules first (do not skip)
Yandex changes its requirements, moderation rules, and SDK. The notes in this
skill are a starting checklist, not the source of truth. Before writing game
code, open and read the live docs:
Read the current requirements, moderation rules, and SDK reference.
references/rules-and-requirements.md lists exactly what to check and the deep links.
When to use this skill
Building a game for Yandex Games, integrating its SDK, or publishing/passing
moderation — in a browser/HTML5 engine, Godot, or Unity.
Universal workflow
- Fetch current rules (Step 0).
- Pick the engine → open the matching reference below.
- Build the game as HTML5 (browser) or export to Web/WebGL (Godot/Unity).
- Integrate the SDK — at minimum
YaGames.init() + LoadingAPI.ready();
then cloud saves / leaderboards / ads / purchases as needed. For HTML5 you can
drop in assets/ya-sdk.js.
- Test as a draft in the developer console.
- Package the ZIP (
index.html in the root) and upload.
- Pass moderation — run the rejection-reasons checklist first.
References
| Topic | File |
|---|
| Live rules, requirements, moderation | references/rules-and-requirements.md |
| Yandex Games SDK (ads, saves, leaderboards, purchases) | references/yandex-sdk.md |
| Browser / HTML5 (JS, Phaser, PixiJS, Construct) | references/browser-html5.md |
| Godot 4 (Web export) | references/godot.md |
| Unity (WebGL) | references/unity.md |
| Publishing, console, localization | references/publishing.md |
| Copy-paste SDK wrapper | assets/ya-sdk.js |