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basementuniverse-intersection-helpers

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UpdatedJuly 4, 2026 at 19:54

Use this skill when working with @basementuniverse/intersection-helpers to compute geometric distances, containment checks, and intersections between points, lines, rays, circles, polygons, rectangles, spheres, cuboids, planes, and meshes. Use it when choosing the correct 2D or 3D namespace, understanding result shapes such as closestPoint, distance, intersectionPoints, and minimumSeparation, or when validating polygon and mesh inputs before calling the library.

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