| name | unity-prefab |
| description | Use when users want to create, instantiate, apply, or unpack prefabs. |
Unity Prefab Skills
Overview
BATCH-FIRST: Use prefab_instantiate_batch when spawning 2+ prefab instances.
Common Mistakes
DO NOT (common hallucinations):
prefab_create_from_object does not exist โ use prefab_create (takes scene object name/instanceId and savePath)
prefab_spawn does not exist โ use prefab_instantiate
prefab_edit / prefab_modify do not exist โ use prefab_set_property (edit prefab asset directly) or instantiate, modify, then prefab_apply
prefab_save does not exist โ use prefab_apply (applies instance changes to source prefab)
Routing:
- To modify components on a prefab instance in scene โ use
component module skills, then prefab_apply
- To set a property directly on the prefab asset โ
prefab_set_property (this module)
- To find all instances of a prefab โ
prefab_find_instances (this module)
Skills Overview
| Single Object | Batch Version | Use Batch When |
|---|
prefab_instantiate | prefab_instantiate_batch | Spawning 2+ instances |
No batch needed:
prefab_create - Create prefab from scene object
prefab_apply - Apply instance changes to prefab
prefab_unpack - Unpack prefab instance
prefab_get_overrides - Get instance overrides
prefab_revert_overrides - Revert to prefab values
prefab_apply_overrides - Apply overrides to prefab
prefab_create_variant - Create a prefab variant
prefab_find_instances - Find all instances of a prefab in scene
prefab_set_property - Set a property on a component inside a Prefab asset (supports basic types, vectors, colors, and asset references)
Skills
prefab_create
Create a prefab from a scene GameObject.
| Parameter | Type | Required | Description |
|---|
name | string | No* | Source object name |
instanceId | int | No* | Instance ID |
path | string | No* | Object path |
savePath | string | Yes | Prefab save path |
Returns: {success, prefabPath, sourceObject}
prefab_instantiate
Instantiate a prefab into the scene.
| Parameter | Type | Required | Default | Description |
|---|
prefabPath | string | Yes | - | Prefab asset path |
name | string | No | prefab name | Instance name |
x, y, z | float | No | 0 | Local position (relative to parent if set) |
parentName | string | No | null | Parent object name |
parentInstanceId | int | No | 0 | Parent instance ID |
parentPath | string | No | null | Parent hierarchy path |
Returns: {success, name, instanceId, path, prefabPath, position}
prefab_instantiate_batch
Instantiate multiple prefabs in one call.
| Parameter | Type | Required | Description |
|---|
items | array | Yes | Array of instantiation configs |
Item properties: prefabPath, name, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, parentName, parentInstanceId, parentPath
Returns: {success, totalItems, successCount, failCount, results: [{success, name, instanceId, prefabPath, position}]}
Recipe path rule: ../../recipes/prefab/<command>.md
prefab_apply
Apply instance changes back to the prefab asset.
| Parameter | Type | Required | Description |
|---|
name | string | No* | Prefab instance name |
instanceId | int | No* | Instance ID |
path | string | No* | Object path |
Returns: {success, gameObject, prefabPath}
prefab_unpack
Unpack a prefab instance (break prefab connection).
| Parameter | Type | Required | Default | Description |
|---|
name | string | No* | - | Prefab instance name |
instanceId | int | No* | - | Instance ID |
path | string | No* | - | Object path |
completely | bool | No | false | Unpack all nested prefabs |
Returns: {success, gameObject, mode}
prefab_get_overrides
Get list of property overrides on a prefab instance.
| Parameter | Type | Required | Description |
|---|
name | string | No* | Prefab instance name |
instanceId | int | No* | Instance ID |
Returns: {success, overrides: [{type, path, property}]}
prefab_revert_overrides
Revert all overrides on a prefab instance back to prefab values.
| Parameter | Type | Required | Description |
|---|
name | string | No* | Prefab instance name |
instanceId | int | No* | Instance ID |
prefab_apply_overrides
Apply all overrides from instance to source prefab asset.
| Parameter | Type | Required | Description |
|---|
name | string | No* | Prefab instance name |
instanceId | int | No* | Instance ID |
prefab_create_variant
Create a prefab variant from an existing prefab.
| Parameter | Type | Required | Default | Description |
|---|
sourcePrefabPath | string | Yes | - | Path to the source prefab asset |
variantPath | string | Yes | - | Save path for the new variant |
Returns: { success, sourcePath, variantPath, name }
prefab_find_instances
Find all instances of a prefab in the current scene.
| Parameter | Type | Required | Default | Description |
|---|
prefabPath | string | Yes | - | Prefab asset path to search for |
limit | int | No | 50 | Maximum number of instances to return |
Returns: { success, prefabPath, count, instances: [{ name, path, instanceId }] }
prefab_set_property
Set a property on a component inside a Prefab asset file (without instantiating it). Supports basic types, vectors, colors, enums, and asset references.
| Parameter | Type | Required | Default | Description |
|---|
prefabPath | string | Yes | - | Path to the prefab asset |
componentType | string | Yes | - | Component type name |
propertyName | string | Yes | - | Serialized property name |
value | string | Cond. | null | Value for basic types (int/float/bool/string/enum/vector/color) |
assetReferencePath | string | Cond. | null | Asset path for Object reference fields (Material, Texture, AudioClip, ScriptableObject, etc.) |
gameObjectName | string | No | null | Child object name inside prefab (defaults to root) |
Provide either value (basic types) or assetReferencePath (asset references).
Returns: { success, prefabPath, gameObject, component, property, valueSet }
Best Practices
- Organize prefabs in dedicated folders
- Use prefabs for repeated objects
- Apply changes to update all instances
- Unpack only when unique modifications needed
- Use batch instantiation for level generation