| name | xedit-automation |
| description | Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness. |
xEdit Automation — Hub Skill
This skill is the always-loaded entry point for any xEdit work. It is the single source of truth for "which path do I use" and "what must I never do." Specialised task skills (e.g. xedit-conflict-audit) inherit its routing, anti-patterns, and verification discipline; they do not restate them.
Toolbox at a glance (progressive disclosure, r6-aware)
The forked xEdit daemon is best treated as a progressive-disclosure surface:
start with the small MCP intent tools, ask the live daemon which r6 capability
blocks it supports, then switch to the richer one-call patterns only when the
corresponding system.capabilities.supports.* key is present.
- Discovery & session —
xedit_session, xedit_list_capabilities. Call
xedit_session first every conversation. Then call xedit_list_capabilities
once to see the command digest, contractVersionExpected, and r6
supports.* anchors.
- Reading records & conflicts —
xedit_find_record, xedit_read_record,
xedit_inspect_conflicts. These are the W2 (conflict audit) backbone; branch
to atomic passthrough when W2 needs an r6 response block that no intent tool
exposes yet.
- Atomic passthrough —
xedit_call(command, args). For any native daemon
command that does not have an intent tool yet. Still runs the full pipeline
(validation → state → rules → audit). Use it whenever the intent tools do not
fit.
For deep reference material, query the structured BGS KB first (bgs_kb_query
/ bgs_kb_get). Deep reference records live under
knowledge/bgs-kb/packs/core/records/xedit/ (queryable via bgs_kb_query /
bgs_kb_get).
Routing doctrine (which path to use)
| Task shape | Path |
|---|
| High-frequency known intent (audit a conflict, read a record, run a job, write a patch) | MCP intent tool |
| Novel / debugging / free composition of native commands | MCP atomic passthrough: xedit_call(command, args) — still in harness |
| Exploratory atomic-op storm (trial-and-error, repeated read-eval, hypothesis testing) | Delegate to a read-only investigator sub-agent with this skill loaded; the sub-agent burns its own context, returns a distilled summary |
| Large formalisable bulk mutation | MCP xedit_run_script (Batch 4+) with dry-run + snapshot |
| Daemon explicitly in default (non-MCP) mode, manual debug only | Direct xedit-client.ps1 is acceptable — but ONLY when the user has explicitly accepted the risk and the daemon is not in -automation-mcp-mode |
The agent should never have a reason to bypass the MCP. Atomic passthrough exists for that.
补丁创作判断 / Patch authoring judgment
Overview
Patch authoring is not "make the red go away." It is a small compatibility
argument: preserve the current winner, forward only the upstream values that
should still survive, and leave behind a reversible patch plugin whose contents
say what you meant. Sorting is a single-choice lever; patching is how you keep
two mods' intended values active at once. But true-in-principle is not
true-at-pack-scale: if the plan is to stitch every FormID because "xEdit can fix
anything," the plan is already broken.
Use this section when you are about to author or judge a patch through the MCP.
Use xedit-conflict-audit first when the question is still "what wins, what
conflicts, and should this be patch-vs-reorder?" That skill owns the
patch-vs-reorder call; this section owns whether the patch you are about to
write is well-formed.
Decision flow: is this patch well-formed?
digraph patch_authoring_judgment {
rankdir=TB;
node [shape=box];
start [shape=doublecircle, label="Need a patch?"];
audit [label="Audit actual winner + conflict fields\n(xedit-conflict-audit if not already done)"];
reorder [shape=diamond, label="Is ordering enough\nwithout losing needed values?"];
no_patch [shape=doublecircle, label="No patch: reorder / leave winner\nthen verify readback"];
winner [label="Copy/target the current winner\nnot an older loser"];
intent [label="Name each value to forward\nWhat does it do? Why should it survive?"];
noise [shape=diamond, label="Any unchanged copied values\nor green/ITM-style noise?"];
clean [label="Remove unchanged/no-intent values"];
refs [shape=diamond, label="Deleting or mark-deleting\nrecords/elements?"];
referenced [label="Run referenced_by / reference audit\nStop if consequences are unknown"];
esl [label="Choose patch form deliberately\nUsually ESP flagged ESL when safe; avoid native ESL/ESM if sort freedom matters"];
reversible [shape=diamond, label="Separate reversible patch\n(no direct source-mod edit, no unmanaged overwrite spill)?"];
fix_shape [label="Move into managed MO2 mod\nor create dedicated patch plugin"];
verify [label="Save + restart + readback\nwinning override shows intended values"];
pass [shape=doublecircle, label="Well-formed patch"];
start -> audit -> reorder;
reorder -> no_patch [label="yes"];
reorder -> winner [label="no, need combined values"];
winner -> intent -> noise;
noise -> clean [label="yes"];
noise -> refs [label="no"];
clean -> refs;
refs -> referenced [label="yes"];
refs -> esl [label="no"];
referenced -> esl;
esl -> reversible;
reversible -> fix_shape [label="no"];
reversible -> verify [label="yes"];
fix_shape -> verify -> pass;
}
Authoring checks
- Forward the winner. The game reads the final/winning override for a
FormID. Build the patch from the current winner, then forward only the older
mod values that still need to survive.
- No unchanged cargo. If a copied value does not change meaning, it is
ITM-style noise, not compatibility. Remove it unless you can state why it is
intentionally carried.
- Patch as separate layer. Do not drag values directly into the source mod
just because it is the rightmost column today. A patch should be reversible by
disabling/removing the patch layer, not by hand-deleting fields from someone
else's plugin.
- Preserve references. If deletion or mark-delete enters the plan, stop and
run the referenced-by/readback path first. Unknown references mean unknown
blast radius.
- Choose plugin form deliberately. Ordinary compatibility patches usually
want normal ESP sort freedom plus ESL flagging when safe. Native ESL/ESM
load-order behavior is not a free cleanliness upgrade.
- Good patch vs band-aid patch. A good patch has named intent per forwarded
value and reduces conflict debt. A band-aid patch copies whole records, edits
source mods, or tries to stitch every FormID because sorting was treated as
irrelevant.
KB query discipline
This judgment section is game-agnostic. Query KB for game-specific patching
gotchas, record-family caveats, and current toolchain facts rather than
fossilizing them here.
bgs_kb_query({ query: "xedit patch authoring gotchas", domains: ["xedit", "load-order"], games: ["<current game>"] })
If KB is silent, mark [GAP] and keep the patching rule at the framework level
instead of inventing a game-specific doctrine.
Red Flags (STOP)
| Thought | Reality |
|---|
| "It's red, so copy the left value." | Red is a prompt to inspect. It is not a verdict that the losing value should survive. |
| "The rightmost mod is wrong; I'll edit it directly." | Then you made the source mod the patch. Use a separate override patch so reversal is clean. |
| "Sorting does not matter because xEdit can patch anything." | In principle, yes; across hundreds of thousands of FormIDs, no. Use ordering to reduce repair debt, then patch the meaningful remainder. |
| "Green/unchanged copied values are harmless." | They are no-intent cargo. If they do not change meaning, remove them. |
| "Native ESL is cleaner than ESP flagged ESL." | Native ESL/ESM can cost normal sort freedom. Use ESP flagged ESL when that is the safe patch shape. |
| "This looks unused; delete it." | Referenced-by first. Deletion without reference knowledge is unknown blast radius. |
Rationalizations
| Excuse | Reality |
|---|
| "I'll just drag one field into the winning plugin." | One field is still a source-mod edit. Make a patch layer, or future-you hand-removes stray fields one by one. |
| "The patch should preserve everything any mod touched." | Preserve intent, not history. Some edits are core to the mod; some are incidental author preference that should lose to a systemic rule. |
| "I do not know what this field does, so I'll copy the version that looks plausible." | Unknown field meaning is a research task, not a dice roll. Read the record structure, CK/wiki/community examples, and actual in-pack behavior. |
| "Overwrite is fine; MO2 sees it." | Overwrite is spill. A real patch belongs in a managed mod layer with a name future-you can understand. |
| "The response said ok; the patch is done." | Patch acceptance is winning-override readback after save/restart, with the intended values visible and no unintended cargo. |
R6 progressive-disclosure capability checks
Do not assume every daemon is r6. Read xedit_list_capabilities once and branch
on the support keys below. On pre-r6 daemons, fall back to the older explicit
record-list / child-walk / per-record loop patterns; on r6+ daemons, use the
one-call or page-aware form to reduce round-trips and preserve context.
| Capability key | Contract | Prefer this pattern | KB record |
|---|
supports.childGroupNavigation | 0.13 | Navigate CELL/WRLD/DIAL/QUST ChildGroups through elements.children stubs | xedit.childgroup-navigation.v1 |
supports.createParentSpec | 0.16 / 0.18 | Create records directly under parent ChildGroups with records.create parent | xedit.records-create-parent-spec.v1 |
supports.elementsChildrenPagination | 0.17 | Page elements.children with limit / offset | xedit.elements-children-pagination.v1 |
supports.reverseNavigation | 0.19 | Add includeParents:true and read relations.parents | xedit.reverse-navigation.v1 |
For the whole r6 contract delta, query KB record xedit.r6-contract-summary.v1.
ChildGroup navigation (supports.childGroupNavigation)
On r6+ daemons, elements.children on CELL, WRLD, DIAL, and QUST records
returns a virtual child entry with kind: "child_group". Treat that entry as a
read-only navigation stub, not as a real mutable element.
Use it one generation at a time:
elements.children({ file, formId, path: "\\Child Group" })
elements.children({ file, formId, path: "\\Child Group\\Persistent" })
elements.children({ file, formId, path: "\\Child Group\\Temporary" })
elements.children({ file, formId, path: "\\Child Group\\Visible when Distant" })
elements.children({ file, formId, path: "\\Child Group\\Block X, Y" })
elements.children({ file, formId, path: "\\Child Group\\Block X, Y\\Sub-Block M, N" })
- Walk exactly the next level; do not ask for the whole tree when a page or one
ChildGroup label is enough.
- The
\\Child Group... paths are synthetic and READ-ONLY. Mutation verbs must
use flat FormID locators ({ file, formId }) or a records.create.parent
spec; do not pass synthetic locator paths to mutators.
- For WRLD cells, use
Persistent or the Block/Sub-Block/coordinate route
depending on the target child group.
- Deep reference:
xedit.childgroup-navigation.v1.
elements.children pagination (supports.elementsChildrenPagination)
On r6+ daemons, elements.children accepts limit and offset:
elements.children({ file, formId, path, limit: 200, offset: 0 })
limit is clamped to 1-1000 and defaults to 200.
- Responses include
count, total, offset, and truncated.
- If
truncated is true, keep the same limit, add count to offset, and
fetch the next page until covered.
- Do not assume CELL child groups are small: FO4 vanilla CELL
00000025
Temporary contains 742 records.
- Deep reference:
xedit.elements-children-pagination.v1.
Reverse navigation (supports.reverseNavigation)
On r6+ daemons, add includeParents: true when you need to know ownership or
containment without a second verb. Supported read calls include:
records.get
records.find_by_form_id / records.find_by_editor_id and MCP wrappers such
as xedit_find_record
records.master_or_self
records.winning_override
elements.get
elements.children
The response may include:
relations.parents: [{ locator, object }, ...]
Parents are nearest-first with a daemon depth cap of 16. This is the preferred
answer to "which CELL owns this REFR?" or "which QUST/DIAL group contains this
child?" Use the parent chain as readback evidence; do not build a custom
reverse-index loop unless the support key is absent. Deep reference:
xedit.reverse-navigation.v1.
records.create parent-spec (supports.createParentSpec)
Mutating record creation into ChildGroups is r6-gated and still requires the
normal MCP mutation consent path. When supported, author the target parent
explicitly instead of trying to mutate synthetic \\Child Group paths.
CELL, DIAL, and QUST children:
records.create({
targetFile,
signature,
editorId,
parent: { file, formId, subGroup? }
})
WRLD children:
records.create({
targetFile,
signature,
editorId,
parent: { file, formId, subGroup: "Persistent" }
})
records.create({
targetFile,
signature,
editorId,
parent: { file, formId, coords: [X, Y] }
})
For coords, native xEdit creates the needed Block/Sub-Block groups. Validate
with records.get or elements.children({ includeParents: true }) after the
preview/commit flow, and remember that durability still requires save + daemon
restart + readback. Deep reference: xedit.records-create-parent-spec.v1.
Anti-patterns (hard bans)
Never do any of the following. Each ban is encoded as an MCP rule or daemon-side refusal, but the skill states them so the agent does not even attempt:
- Do not write Python (or any other language) to parse
.esp/.esm/.esl files directly. The daemon is the only correct path. If you find yourself reaching for a binary plugin parser, stop and use xedit_call instead.
- Do not trust an
ok: true response as durability. A save with pendingShutdown > 0 is deferred; durability requires a daemon restart and readback (see §10 of the design spec).
- Do not call mutating ops in mcp-mode without going through the MCP. Direct pipe writes will be refused by the daemon with
mcp_mode_required.
- Do not page
system.capabilities every session. The digest in xedit_list_capabilities already carries the curated map; only call live capabilities once to check drift.
- Do not delete or mark-deleted a record that is referenced by other plugins without first calling
xedit_call records.referenced_by and accepting the consequences. Snapshot does not cleanly recover deletions.
Enabling consent (-IKnowWhatImDoing)
Mutating intent tools (xedit_create_child_record, xedit_call records.create,
xedit_call records.delete, xedit_call records.copy_into, etc.) require the
xEdit daemon to be launched in consent mode — otherwise they fast-fail with
code: "mutation_requires_iknowwhatimdoing" BEFORE the daemon is contacted.
Enable consent at launch time via the MCP arg:
xedit_start({ iKnowWhatImDoing: true, ...other overrides })
xedit_restart({ iKnowWhatImDoing: true, ...other overrides }) # if already running
The flag is forwarded as --i-know-what-im-doing 1 to xedit-client.ps1, which
appends -IKnowWhatImDoing to xEdit's startup argv. Verify post-launch:
xedit_session() # data.consentEnabled === true ?
If consentEnabled is still false after passing iKnowWhatImDoing: true,
the flag did not propagate — check that the MCP is on a build that includes
the consent forwarding (commit xxx and later; see RELEASE-NOTES.md).
Consent is per-launch and explicit only: there is no env-var fallback, no
runtime toggle, and the audit log captures the consent decision at the call
site. To revoke consent, call xedit_stop then xedit_start without the flag.
Confidence + dry-run discipline (borrowed from skyrimvr-claude-toolkit)
Before any mutating action:
- State your confidence (0-100%) and your top 3 assumptions.
- If confidence < 90%, investigate first (read records, inspect conflicts, list references) until ≥ 90%.
- For HIGH-RISK mutations, the MCP will return a preview envelope with
confirmToken. Read the preview, decide, then commit with the token. Treat the preview as the contract.
Sub-agent delegation recipes (role-agnostic)
When delegating, do not hard-code role names — the harness will map them. Use these recipes:
Read-only investigator — for exploratory storms, conflict surveys, and "what's in this plugin" reconnaissance:
Dispatch a read-only investigator sub-agent with this skill loaded. Provide the question, the target files, and the budget (token / time / step count). The sub-agent should return a distilled summary (verdict + key evidence + open questions), not the raw daemon round-trips.
Bounded mutation worker — for well-defined batch edits (Batch 4+):
Dispatch a bounded-execution sub-agent with this skill and the patch-authoring skill loaded. Provide the spec, the snapshot expectations, and the acceptance checks. The sub-agent should perform the mutations through the MCP and return the snapshot IDs + readback proof.
Self-growing knowledgebase
After any session that produced a footgun (an unexpected refusal, a non-obvious recovery, a surprising daemon behavior):
- Identify whether the gotcha is a durable fact, not project-internal noise. Project-local lessons that do not belong in the public KB go in the project devlog instead.
- Author a KB record at
<pack-root>/records/<domain>/<slug>.v1.md with YAML frontmatter that validates against knowledge/bgs-kb/schema/record.schema.json.
- Pick the pack deliberately: cross-game / cross-tool facts go under
knowledge/bgs-kb/packs/core/records/; game-specific facts go into the matching per-game pack (bgs-kb-skyrim, bgs-kb-fallout4, bgs-kb-fallout3-fnv, bgs-kb-starfield).
- Run
node tools/bgs-kb-mcp/dist/cli.js validate <pack-root> and then node tools/bgs-kb-mcp/dist/cli.js build <pack-root> to refresh that pack, unless the current phase explicitly forbids rebuilds and gives a narrower validation path.
- Verify retrieval from a fresh MCP connection with
bgs_kb_query and confirm the new record appears for a query a future agent would actually use.
- If the footgun is mechanically detectable, mark the KB record as a rule candidate when the schema supports it and track the reserved rule ID in a planning doc. Candidates require human review before promotion into
tools/xedit-mcp enforcement.
Worked example:
- Gotcha: xEdit daemon responses may include
0x-prefixed FormIDs, while the MCP normalizes them at the edge.
- Pack/path:
knowledge/bgs-kb/packs/core/records/xedit/formid-prefix-normalization.v1.md.
- Validate/build:
node tools/bgs-kb-mcp/dist/cli.js validate knowledge/bgs-kb/packs/core then node tools/bgs-kb-mcp/dist/cli.js build knowledge/bgs-kb/packs/core.
- Verify: query
bgs_kb_query({ query: "0x FormID normalization", domains: ["xedit"] }) and confirm the record is returned.
When this skill applies
- Any task involving Bethesda plugin files (
.esp/.esm/.esl) for FO4, Skyrim, FO76, Starfield in this repo's MO2 harness.
- Any conflict / patching / cleaning / ESL / scripting task against xEdit.
- Whenever the task description names xEdit, plugin records, FormIDs, masters, conflicts, ITM/UDR, ESL flagging, or Pascal Edit Scripts.
When in doubt, load it.
Sibling skills
writing-bgs-load-order — authoritative reference for editing
plugins.txt / loadorder.txt. Use it whenever the task is about
activating, deactivating, reordering, adding, or removing plugins from the
load order. Do NOT edit plugins.txt blindly; xEdit can not change load
order itself (docs 2.3), so the file edit is the only path for those
operations, and the asterisk-format rules + official-master detection rules
are non-obvious.
setting-up-bgs-modding-environment — first-run setup including the
MO2 gamePath inspection step you must do before launching xEdit with the
dataPath override.
Launching xEdit with explicit args (NEW)
The xedit_start MCP tool accepts optional overrides:
xedit_start({
launcherPath?: string, // xEdit.exe path
gameMode?: string, // "Fallout4", "SkyrimSE", etc.
dataPath?: string, // -D: flag; MO2 <gamePath>\\Data
pluginsFile?: string, // -P: flag; agent-authored plugins.txt
moProfile?: string, // MO2 profile name; defaults to env
starfieldRedPill?: boolean, // Starfield save-unlock trio; defaults true
})
Always pass dataPath when the user wants xEdit to see the MO2-managed
game tree. Without it, xEdit falls back to the Windows registry, which
returns the raw Steam install path — and your conflict audit will be against
the wrong game data. Read MO2's ModOrganizer.ini gamePath value, append
\\Data, and pass that.
For load-order experimentation (test a subset of plugins to isolate a
conflict, or rehearse a sort), generate a plugins.txt under an
agent-owned artifacts path per writing-bgs-load-order and pass it as
pluginsFile.
Starfield save unlock (RedPill switches)
Symptom: SF1Edit refuses to save Starfield small/medium/localized ESMs with an
error like Medium flagged files can't be saved in SF1Edit.
Upstream xEdit 4.1.5k added the required switch trio:
-ItJustWorksTM -ThisIsFine -GiveMeTheRedPill. This plugin's launcher passes
all three by default for gameMode: "Starfield" sessions. Opt out only when
you are intentionally testing vanilla SF1 save gates:
xedit_start({ gameMode: "Starfield", starfieldRedPill: false })
Side effects when RedPill is on:
- The xEdit window title shows
ItJustWorks[TM] Edition; this is ceremonial,
not a bug.
files.create no longer auto-adds Starfield.esm as a master. Call
files.create({ ..., initialMasters: ["Starfield.esm"] }) or follow with
files.add_required_masters when the new file needs the base master.
Dirty-state and relaunch control (NEW)
The daemon already exposes session.get_dirty_state, and the MCP now
surfaces three helper tools so the agent does not need to remember the raw
daemon verb:
xedit_dirty({}) — returns { dirty, dirtyFiles, unsavedChangeCount } when
ready. This is the safe thing to call before any stop/restart.
xedit_stop({ force?: true }) — if the session is dirty and force is not
set, refuses with code: "dirty_state" and the list of unsaved files.
xedit_restart({ launcherPath?, gameMode?, dataPath?, pluginsFile?, moProfile?, force?: true })
— same dirty-state safety as stop, then relaunches asynchronously with new
overrides.
Use xedit_restart whenever you need to reboot xEdit with a different custom
pluginsFile or dataPath. Do NOT tell the user to reconnect /mcp manually
just to clear a zombie or change launch args.