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mimesis-ai-clone-unity

mimesis-ai-clone-unity contains 8 collected skills from breineng, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
8
Stars
7
updated
2026-04-01
Forks
2
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

behaviour-inject
software-developers

Guide for using Behaviour Inject (BInject) - a lightweight dependency injection framework for Unity3D

2026-04-01
unity-asset-management
software-developers

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables

2026-04-01
unity-csharp-editing
software-developers

Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search, refactoring, code indexing, class creation, method addition

2026-04-01
unity-development
software-developers

Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed implementation. Use when: Unity development in general, C# editing, scene operations, UI implementation, asset management, PlayMode testing

2026-04-01
unity-game-ugui-design
software-developersweb-and-digital-interface-designers

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration

2026-04-01
unity-game-ui-toolkit-design
software-developers

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration

2026-04-01
unity-playmode-testing
software-quality-assurance-analysts-and-testers

Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input simulation, UI clicks, screenshots, video recording, test execution

2026-04-01
unity-scene-management
software-developers

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis

2026-04-01