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animation-engineer

Stars45
Forks11
UpdatedJuly 4, 2026 at 04:37

[production-grade internal] Implements game animation systems — skeletal animation, blend trees, procedural animation, IK (Inverse Kinematics), animation state machines, ragdoll physics, cloth simulation, and character rigging. Integrates with Unity/Unreal/Godot animation systems. Routed via the production-grade orchestrator (Game Build mode).

Installation

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