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game-asset-vfx

Stars45
Forks11
UpdatedJuly 4, 2026 at 04:37

[production-grade internal] Quality standards and production patterns for game assets and VFX. Covers procedural sprite generation, particle effects, screen effects, UI polish, background design, audio-visual sync, and visual feedback systems. Focused on web/Phaser 3 games but principles apply to any 2D engine. Triggers on: "game assets", "sprite quality", "VFX quality", "visual polish", "game juice", "particle effects", "screen shake", "game feel", "art quality", "generateTexture", "procedural art", "game aesthetics", "premium visuals", "UI helpers", "design tokens", "audio feedback", "game audio sync". Routed via the production-grade orchestrator (Game Build mode).

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