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game-designer

Stars45
Forks11
UpdatedJuly 4, 2026 at 08:59

[production-grade internal] Designs gameplay systems, core loops, economy balancing, GDD authoring, mechanic specifications, and player progression. Engine-agnostic — produces design documents consumed by Unity/Unreal/Godot engineers. Routed via the production-grade orchestrator (Game Build mode).

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SKILL.md
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