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scoundrel
scoundrel contains 4 collected skills from cartridge-gg, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Shinigami architecture for fully onchain Dojo games — Elements, Types, Models, Components, Systems, Helpers, Store, Events, Interfaces. Use when structuring a new game, adding modules, understanding the codebase hierarchy, or implementing new game mechanics.
Dojo Engine framework patterns — World, Systems, Models, Events, Components, Store, permissions, testing with spawn_test_world, and deployment with sozo.
Add SVG icons to the Scoundrel game client — convert SVG, create component, export, update storybook. Use when adding, modifying, or removing icon components.
UI component patterns for the Scoundrel game client — Radix primitives, elements, containers, theming, Storybook conventions. Use when creating or modifying UI components, adding storybook stories, or working with the design system.