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swipi-engine

swipi-engine contains 10 collected skills from Citronetic, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
10
Stars
1
updated
2026-04-23
Forks
0
Occupation coverage
1 occupation categories · 100% classified
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Skills in this repository

swipi-asset-protocol
software-developers

Reference for generating game assets (sprites, backgrounds, tilemaps, audio) and wiring them into asset-pack.json. Invoked by the swipi-workflow skill during Phase 3, or any time the user asks Claude to add, replace, or debug game assets.

2026-04-23
swipi-classify-game
software-developers

Pick the correct swipi game archetype (platformer, top_down, grid_logic, tower_defense, ui_heavy) from a user prompt using physics-first logic. Invoke from the swipi-workflow skill during Phase 1, or any time you need to decide which template module a game belongs to.

2026-04-23
swipi-debug-protocol
software-developers

Pre-build consistency checklist and verify→diagnose→repair loop for swipi games. Invoke during Phase 6 of the swipi-workflow, or any time a build/test/dev command fails, or whenever the user reports that a generated game does not run.

2026-04-23
swipi-gdd-schema
software-developers

Universal 6-section Game Design Document schema used by every swipi archetype. Invoke during Phase 2 of the swipi-workflow before writing GAME_DESIGN.md, or any time the user asks for the structure of a swipi GDD.

2026-04-23
swipi-module-grid-logic
software-developers

Design rules, template API, and implementation guide for grid_logic-archetype games (discrete grid + turn-based or step-based motion — Sokoban, Fire Emblem, Match-3, Pikachu-grid puzzles). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.

2026-04-23
swipi-module-platformer
software-developers

Design rules, template API, and implementation guide for platformer-archetype games (side view + gravity — Mario, Street Fighter, Metal Slug, Castlevania). Invoke during Phase 2 to inform GDD drafting, and again during Phase 5 as a reading-list index.

2026-04-23
swipi-module-top-down
software-developers

Design rules, template API, and implementation guide for top_down-archetype games (top-down + free continuous motion — Zelda, Isaac, Vampire Survivors, twin-stick shooters). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.

2026-04-23
swipi-module-tower-defense
software-developers

Design rules, template API, and implementation guide for tower_defense-archetype games (fixed enemy paths + waves + placeable towers — Kingdom Rush, Bloons TD, Hajimi Defense). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.

2026-04-23
swipi-module-ui-heavy
software-developers

Design rules, template API, and implementation guide for ui_heavy-archetype games (UI-driven, no physics — card battles, visual novels, quiz games, trivia fighters like K.O.F Celestial Showdown). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.

2026-04-23
swipi-workflow
software-developers

Authoritative 6-phase workflow for building a playable Phaser web game from a user prompt. Use whenever the user asks Claude to "build a game", "make a game", "scaffold a game", or triggers the /swipi-new slash command. Orchestrates classification, scaffolding, GDD generation, asset generation, config wiring, code implementation, and verification.

2026-04-23