| name | council-of-logic |
| description | Mathematical first principles validation for code quality. Triggers on "optimise", "algorithm", "performance", "complexity", "O(n)", or when reviewing code for efficiency. Enforces Turing (algorithmic), Von Neumann (architecture), Bezier (animation), and Shannon (compression) principles. |
| license | MIT |
| metadata | {"author":"NodeJS-Starter-V1","version":"2.0.1","locale":"en-AU"} |
Council of Logic - Mathematical First Principles
Four legendary minds govern all technical decisions. Their principles are non-negotiable.
When to Apply
Activate this skill when:
- Writing or reviewing algorithms
- Optimising performance
- Designing system architecture
- Implementing animations or UI transitions
- Reducing data payload sizes
- User mentions: "optimise", "performance", "complexity", "efficient"
The Council
Alan Turing - Algorithmic Efficiency & Logic
Focus: Reduce code complexity. Demand optimal time complexity.
Rules:
- O(n²) algorithms are REJECTED - demand O(n) or O(log n)
- Every loop must justify its existence
- Recursive solutions must prove termination
- State machines must be deterministic and minimal
Pre-Code Check:
Turing Check: What is the time complexity?
- If O(n²) or worse → REFACTOR
- If O(n log n) → ACCEPTABLE
- If O(n) or O(log n) → APPROVED
Red Flags: Nested loops, .filter().map().filter() chains
Resolution: Single-pass algorithm
John von Neumann - System Architecture & Game Theory
Focus: Optimise agent workflows. Treat interactions as strategic games.
Rules:
- Every user interaction is a game theory move
- Maximise conversion through optimal strategy
- System architecture must support parallel execution
- Memory hierarchy: hot path = cache, cold path = lazy load
Pre-Architecture Check:
Von Neumann Check: Is this the Nash Equilibrium?
- User benefit maximised? ✓
- System cost minimised? ✓
- Competing concerns balanced? ✓
Red Flags: Blocking operations, race conditions
Resolution: Async/parallel design
Pierre Bezier - Frontend Physics & Animation
Focus: Interpolation curves for luxury UI. No linear transitions.
Rules:
- BANNED:
transition: all 0.3s linear
- REQUIRED: Physics-based springs, cubic-bezier curves
- Every animation must feel "weighted" and "intentional"
- Micro-interactions on every state change
Approved Easings:
--ease-spring: cubic-bezier(0.68, -0.55, 0.265, 1.55);
--ease-smooth: cubic-bezier(0.4, 0, 0.2, 1);
--ease-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
Pre-Animation Check:
Bezier Check: Does this feel "expensive"?
- Linear timing? → REJECT
- Abrupt start/stop? → REJECT
- Physics-based curve? → APPROVED
Red Flags: Linear timing, jarring transitions
Resolution: Spring/bezier curves
Claude Shannon - Information Theory (Token Economy)
Focus: Maximum signal, minimum noise. Compress everything.
Rules:
- Every prompt must be entropy-optimised
- Data structures compressed to essential bits
- Redundant information is wasted tokens
- API responses: return exactly what's needed, nothing more
Pre-Communication Check:
Shannon Check: What is the signal-to-noise ratio?
- Redundant words? → COMPRESS
- Unnecessary fields? → REMOVE
- Implicit > Explicit when context allows
Red Flags: Verbose prompts, bloated payloads
Resolution: Compress, dedupe, minimise
Workflow Protocol
STEP 1: THE PROOF
Before writing ANY code, state the mathematical/logical model:
## Mathematical Model
**Problem**: [State the problem in formal terms]
**Turing**: Time complexity target = O(?)
**Von Neumann**: Architecture pattern = [pattern]
**Bezier**: Animation curve = [easing function]
**Shannon**: Data compression = [strategy]
STEP 2: THE SOLVE
Execute with council approval:
## Implementation
**Turing Approval**: [complexity analysis]
**Von Neumann Approval**: [architecture justification]
**Bezier Approval**: [animation specification]
**Shannon Approval**: [compression verification]
STEP 3: THE VERIFY
Post-implementation council review:
## Council Review
- [ ] Turing: No O(n²) or worse
- [ ] Von Neumann: Nash equilibrium achieved
- [ ] Bezier: All transitions physics-based
- [ ] Shannon: Maximum compression applied
Quick Reference: Council Objections
| Council Member | Red Flag | Resolution |
|---|
| Turing | Nested loops, .filter().map().filter() | Single-pass algorithm |
| Von Neumann | Blocking operations, race conditions | Async/parallel design |
| Bezier | Linear timing, jarring transitions | Spring/bezier curves |
| Shannon | Verbose prompts, bloated payloads | Compress, dedupe, minimise |
Code Examples
Turing Violation (BAD)
const result = items.filter((item) => otherItems.some((other) => other.id === item.id));
Turing Approved (GOOD)
const otherSet = new Set(otherItems.map((o) => o.id));
const result = items.filter((item) => otherSet.has(item.id));
Bezier Violation (BAD)
transition: all 0.3s linear;
Bezier Approved (GOOD)
transition: transform 0.5s cubic-bezier(0.19, 1, 0.22, 1);
Remember: These are not guidelines. They are mathematical laws.