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BreakEscape

BreakEscape contains 5 collected skills from cliffe, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
5
Stars
5
updated
2026-07-10
Forks
2
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

scenario-design-review
software-quality-assurance-analysts-and-testers

Full design review of a Break Escape scenario — runs the validator script then applies higher-level design judgement from README_scenario_design.md. Trigger when the user explicitly asks for a "design review", "full review", "deep review", or "scenario critique", or when the validate-scenario skill has already been run and the user wants to go deeper.

2026-07-10
bump-version
software-developers

Bumps the BreakEscape gem version and keeps Gemfile.lock in sync. Trigger when the user asks to "bump the version", "release a new version", "increment the version", or "update the version number".

2026-06-25
validate-scenario
software-quality-assurance-analysts-and-testers

Runs the Break Escape scenario validator script and reports errors and warnings. Trigger when the user asks to "validate", "check the scenario", "run the validator", or "are there any errors". Lighter touch than scenario-design-review — focuses on what's broken rather than what could be better.

2026-04-30
walkthrough-scenario
set-and-exhibit-designers

Produces a QA walkthrough of a Break Escape scenario — a numbered checklist of player actions on the critical path, with expected outcomes. Reconciles the walkthrough against the dungeon graph to catch missing dependencies or undocumented requirements. Trigger when the user asks for a "walkthrough", "QA script", "how to complete the scenario", or "critical path trace".

2026-04-27
break-escape-dungeon-graph
software-developers

Runs the scenario validator and opens the generated dungeon graph for a Break Escape scenario file (.json or .json.erb). Use this skill whenever the user asks for a diagram, graph, map, dependency chart, or visual overview of a scenario's lock/key structure. Also trigger when the user asks to "visualise the mission", "show the lock and key structure", "draw the dungeon graph", "update the diagram", or "confirm the graph is up to date" after editing a scenario.

2026-04-26