| name | brainstorm |
| description | Creative ideation — genre exploration, mechanic brainstorming, reference game analysis. Structured divergent thinking for generating new game ideas or feature concepts. |
/brainstorm — Creative Ideation
Delegate to: creative-director
When to Use
- Starting a brand new project with no concept
- Stuck on a specific system design problem
- Exploring alternative approaches to an existing feature
- Looking for inspiration from similar games
Steps
1. Set the Frame
Ask the user:
- "What are we brainstorming about?" (whole game / specific system / mechanic)
- "What constraints apply?" (audience, genre, budget, timeline, existing pillars)
- "What Roblox games inspire you?" (reference games are gold for Roblox)
- "What player feeling are we trying to create?"
2. Divergent Phase (Go Wide)
Generate 8-12 ideas WITHOUT judging them:
- Use prompts like:
- "What if we combined [genre A] with [genre B]?"
- "What's the opposite of what we'd normally do here?"
- "How would a 7-year-old solve this?"
- "How would [famous game] do this?"
- "What's the most ridiculous version?"
- Include silly ideas — they often spark good ones
3. Convergent Phase (Narrow Down)
For each promising idea, assess:
- Fit: Does it match the creative pillars?
- Feasibility: Can we build it on Roblox in reasonable time?
- Fun: Is it actually fun? (be honest)
- Unique: Does it differentiate from existing Roblox games?
- Fits audience: Is it age-appropriate and engaging for Roblox's demographic?
Cut ideas that fail multiple criteria.
4. Deepen the Top 2-3
For each remaining idea:
- Elevator pitch (1 sentence)
- Core loop (30-second, 5-minute, session)
- Player motivation (why does the player engage?)
- Competitive landscape (what's already doing this? how is ours different?)
- Risks (what could make this not work?)
5. Present to User
Show the top 2-3 options for decision.
Example output:
# Brainstorm: [Topic]
## Context
- Constraints: [list]
- Inspirations: [list]
- Goal: [one sentence]
## All Ideas Generated
1. [Idea]
2. [Idea]
...
## Top Candidates
### Option A: [Name]
**Pitch**: [One sentence]
**Core Loop**: [30s / 5min / session description]
**Why it works**: [Alignment with pillars]
**Risks**: [What could go wrong]
### Option B: [Name]
...
## Recommendation
[Which option and why]
## Next Step
[What to do if user picks this]
Anti-Patterns to Avoid
- Jumping to the first idea without divergent phase
- Rejecting ideas during divergent phase
- Picking "safe" ideas when the goal is innovation
- Copying another game verbatim