changelog
Generate changelog from git history and design docs. Roblox update log format.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Generate changelog from git history and design docs. Roblox update log format.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Run a comprehensive health check on the repo. Verifies README counts match reality, promised files exist, no unresolved placeholders, wiki index is synced, toolchain configs are valid, and agent roster is accurate. Use after making structural changes or before publishing.
Begin a new Roblox game project or onboard to an existing one. Use when starting a fresh session with no context, or when the user says "let's start" or "new project".
Generate a 3D asset from a reference image using Blender MCP's image-to-3D AI (Hyper3D). Optimizes for Roblox and exports FBX.
Generate a 3D asset for Roblox using Blender MCP. Creates models from text descriptions via AI (Hyper3D/Hunyuan3D) or downloads from PolyHaven/Sketchfab, optimizes for Roblox constraints, and exports FBX.
Inspect the current Roblox Studio state via MCP. Verifies instance hierarchy, checks for common structural issues, and reports findings.
Capture a screenshot of the current Roblox Studio viewport and analyze it. Use for visual verification of UI, lighting, level layout, and general game appearance.
| name | changelog |
| description | Generate changelog from git history and design docs. Roblox update log format. |
Ask: "What range?" Options:
Default: since the last tag matching v*.
# Get commits since last tag
git log $(git describe --tags --abbrev=0)..HEAD --format="%H %s"
# Or date range
git log --since="2 weeks ago" --format="%H %s"
Parse conventional commit format (type(scope): description):
Group commits by type.
Cross-reference with design docs that were updated:
git diff --name-only $(git describe --tags --abbrev=0)..HEAD -- design/
Note any GDDs that changed — those probably correspond to feature work.
# Changelog
## [Unreleased]
### Added
- combat: Add dodge mechanic (#42)
- shop: Add GamePass: VIP Membership (#43)
### Changed
- combat: Rebalance weapon damage curves (#44)
### Fixed
- datastore: Fix race condition in save logic (#45)
- ui: Fix shop button alignment on mobile portrait (#46)
### Performance
- combat: Reduce hit detection overhead by 40% (#47)
### Deprecated
- (none)
### Removed
- (none)
### Security
- remotes: Add rate limiting to purchase remote (#48)
(Handoff to /patch-notes for this — changelog is technical)
Present the technical changelog. On approval, write to CHANGELOG.md (or append to existing).
If the project has no CHANGELOG.md, offer to create one using Keep a Changelog format.