| name | storytelling |
| description | Build or critique narratives using Storyteller Tactics (Pip Decks). Use when pitching ideas, structuring presentations, framing research share-outs, selling design decisions, motivating teams, or sharpening any story-shaped argument.
|
| version | 1 |
| user-invocable | true |
/storytelling - Narrative Build and Critique
Apply Storyteller Tactics to design clear, memorable narratives. For in-product microcopy, use /content-review. For chart honesty and density, use /tufte-viz. For UI layout critique, use /visual-critique.
Quick Start
/storytelling → Guided questions, then build or critique
/storytelling [paste draft pitch or outline] → Critique / reshape an existing narrative
/storytelling [describe the idea and audience] → Build a story from scratch
/storytelling [goal: convince|sell|lead|…] → Jump straight to a Recipe
Output (build): outputs/briefs/[topic]-story-[date].md
Output (critique): outputs/critique-notes/[topic]-story-critique-[date].md
Time: 10–25 minutes depending on scope
Dependencies: None. Grounded in context-library/foundations/storyteller-tactics/.
Context Routing (Internal)
Before building or critiquing, check:
| Source | Files/Folders | What to extract |
|---|
| Storyteller index | context-library/foundations/storyteller-tactics/README.md | Categories, recipes, Desert Island seven, Story Building System |
| Story Building System | …/story-building-system.md | Decision flowchart through Concept → Organise |
| Product context | context-library/product-context-template.md | Users, constraints, business stakes for the story |
| Stakeholders | context-library/stakeholder-template.md | Audience profile inputs |
| Writing styles | context-library/writing-style-*.md | Voice once structure is set (exec, engineering, user-facing, internal) |
| Research | context-library/research/ | Quotes and proof for Explore tactics |
| Brief or draft | Chat, outputs/briefs/, or pasted outline | Existing narrative to reshape |
Always open storyteller-tactics/README.md first. Then either:
- Goal is clear → Open the matching Recipe (
stories-that-convince, -sell, -lead, -motivate, -explain, -impress, -connect) and read the ingredient cards it names.
- Goal is fuzzy → Walk the Story Building System decision path. Read only the cards needed for the weak step.
- Designer wants a fast path → Start with the Desert Island seven from the README.
Do not invent tactics that aren't in the deck. Cite card titles and filenames when you recommend a pattern.
Guided Questions
Ask these if the designer hasn't given context:
- "What's the story for? (Pitch, critique, launch note, research share-out, team motivation, customer narrative)"
- "Who's the audience, and what do you need them to do afterward?"
- "What's the goal? (Connect, convince, explain, impress, lead, motivate, sell)"
- "Building from scratch, or critiquing a draft?"
- "Anything you refuse to claim, or any proof you must include? (Research quotes, metrics, constraints)"
Workflow: Build a Story
1. Lock the job of the story
Map the ask to a Recipe when possible:
| Goal | Recipe |
|---|
| Get closer / align | Stories that Connect |
| Explain expertise / win judgment | Stories that Convince |
| Clarify goals | Stories that Explain |
| Nail a presentation | Stories that Impress |
| Show the way | Stories that Lead |
| Make people act | Stories that Motivate |
| Show value | Stories that Sell |
If none fit, run the Story Building System checklist (why → find → role → function → plan → tell → share).
2. Choose structure and character
- Prefer one Structure card (often Man in a Hole, Five Ts, or Voyage & Return) unless the audience needs a specific arc (e.g. Innovation Curve for doubters).
- Set Hero & Guide or Trust Me, I'm an Expert so the audience knows who to root for and who to trust.
- Use Audience Profile (and Big, Small, Inside, Outside) so scale and intimacy match the room.
3. Add Explore and Style that earn attention
- Explore: Story Listening, That's Funny, Data Detectives, Social Proof, Thoughtful Failures as needed for proof.
- Style: Movie Time, Story Hooks, Three is the Magic Number, Leave it Out, Rolls Royce Moment, Show & Tell.
- Cut abstract claims that don't trigger a mental "movie."
4. Draft the narrative
Produce a short, tellable draft (not a deck dump):
- One-sentence stakes
- Beginning / middle / end (or Before / After)
- Turning points and teachable moment if using Five Ts
- Suggested opener hook and closing ask
5. Note the Story Bank metadata
Flag what to store later: sources, permissions, when not to tell this story.
Workflow: Critique a Narrative
Work through each area. Only include findings where there's something worth saying.
1. Purpose and audience
- Is the job of the story clear? (Which Recipe would this be?)
- Does Audience Profile fit? Wrong intimacy (Big vs Small, Inside vs Outside)?
2. Character and trust
- Is the teller the hero when they should be the Guide?
- Is expertise shown with Trust Me, I'm an Expert, or only asserted?
- Does Cut to the Chase / What's it About? apply? Are we burying the point?
3. Structure
- Is there a timeline with turning points, or a flat fact list?
- Does Man in a Hole (or another Structure) sharpen the lesson?
- Is the ending a Happy Ever After, a teachable moment, or a shrug?
4. Proof and explore
- Are insights from Story Listening or research visible?
- Is data told as Data Detectives, or dumped as a spreadsheet vibe?
- Social Proof: claimed, or shown?
5. Style and memory
- Movie Time: can the audience see a scene?
- Three is the Magic Number: too many points?
- Hooks and Leave it Out: dull open, or over-explained close?
6. Suggest improvements
For each issue: name the tactic card, say what to change, and sketch a tighter line where helpful.
Quick Checklist
Output Structure: Build
# Story Brief: [Topic]
**Date:** [date]
**Audience:** [who]
**Goal:** [connect / convince / explain / impress / lead / motivate / sell]
**Recipe or path:** [e.g., Stories that Convince / Story Building System]
---
## Stakes (one sentence)
[Why this matters now]
---
## Narrative Draft
**Hook:** […]
**Beginning:** […]
**Middle (turning points):** […]
**End / ask:** […]
---
## Tactics Used
| Stage | Card | File | Why |
|-------|------|------|-----|
| | | | |
---
## Proof to Bring
[Research quotes, metrics, Story Listening notes]
---
## Open Questions
[Gaps before telling]
Output Structure: Critique
# Story Critique: [Topic]
**Date:** [date]
**Source:** [draft / outline / transcript]
**Mode:** critique
---
## Summary
[2–3 sentences: does the story work? What's the main fix?]
---
## Job of the Story
[Mapped Recipe or missing purpose]
---
## Findings
| # | Issue | Location | Tactic | Recommendation |
|---|-------|----------|--------|----------------|
| 1 | [what's weak] | [where] | [card title] | [specific fix] |
---
## What's Working Well
[Specific moments or tactics to keep]
---
## Suggested Rewrite (optional)
[Shorter draft of the weak section, or full reframe if asked]
---
## Suggested Next Steps
[1–3 actions, e.g., "Swap hero for Guide," "Apply Movie Time to the metric slide," "Run Five Ts for an off-the-cuff version"]
Quality Check Before Saving