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ghostrigger-map-authoring

Stars7
Forks2
UpdatedJuly 20, 2026 at 03:20

Work on GhostRigger's Map Studio and Module Studio: KMAP/KMAX area authoring, room geometry primitives (floor/wall/cube/cylinder/arch/ramp/stairs), LYT/VIS/WOK spatial layout, gameplay placement contracts (placeable/creature/door/waypoint/ trigger/encounter/sound/camera/store), module hydration and editing, GFF-backed object forms, walkmesh editing, safe save transactions, package output, and game-test proof. Covers level design theory, grayboxing, modular design, procedural content generation, and the grdev01 game proof pipeline.

Installation

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