Skip to main content
Run any Skill in Manus
with one click
GitHub repository

Claude_Unity_dev_plugin

Claude_Unity_dev_plugin contains 4 collected skills from CryptoRabea, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
4
Stars
3
updated
2025-12-30
Forks
1
Occupation coverage
1 occupation categories · 100% classified
repository explorer

Skills in this repository

unity-architecture
software-developers

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

2025-12-30
unity-fundamentals
software-developers

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

2025-12-30
unity-performance
software-developers

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

2025-12-30
unity-workflows
software-developers

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

2025-12-30