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go-perf-budgets-and-lifecycle

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UpdatedJune 28, 2026 at 05:37

Guides where Go performance work belongs in the dev lifecycle and how a team keeps perf from rotting — budgets at design, don't pessimize while building, profile in staging, gate regressions in CI, monitor in prod, re-baseline after Go upgrades. Turns "fast enough?" into executable allocs/op and p99 budgets. Auto-invokes on "set a performance budget", "when should I optimize", "stop perf regressions in CI", "performance SLO", "keep our service fast". Routes benchstat mechanics to go-perf-benchmarking-statistics, incidents to go-perf-production-incidents.

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