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unity-init

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UpdatedMay 4, 2026 at 17:32

Use this skill to initialize a Unity project structure based on user requests: scaffolding folder layout with feature-based organization, assembly definitions (.asmdef), .gitignore, and namespace-aligned directories under Assets/_Project/. Use whenever a user wants to start a new Unity project, set up folder structure, initialize or scaffold a project, create a project template, or organize their Unity project from scratch, even if they just say they are starting a new Unity game or describe a game concept and ask for the project setup. Also triggers on folder layout, project organization, directory structure, project template, asmdef setup, or best folder structure for Unity. Always use this skill when the user provides a company name, project name, and feature list for a new Unity project. Do not use for adding features to an existing project; use unity-code for that.

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