| name | unity-camera |
| description | Unity Scene View + Game Camera control. Use when users want to move/rotate the editor view, create or configure scene cameras, change FOV / clip planes / culling mask, switch orthographic vs perspective, or capture a screenshot. Triggers (EN): Unity camera, scene camera, Game Camera, Scene View, viewport, FOV, field of view, near/far clip, culling mask, orthographic, perspective, look at, align view, screenshot, render to file. Triggers (ZH): 相机, 摄像机, 视角, 视野, 场景视图, 游戏相机, 截图, 渲染截图, 正交, 透视, 裁剪面, 剔除遮罩. |
Camera Skills
Control the Scene View camera and Game Cameras (creation, transform, properties, screenshot, culling, orthographic toggle).
Operating Mode
- Approval (default): mutating skills (
camera_set_transform, camera_create, camera_set_properties, camera_set_culling_mask, camera_screenshot, camera_set_orthographic, camera_align_view_to_object, camera_look_at) need user grant; grant triggers a single server-side execution that returns the result.
- Auto / Bypass: those skills execute directly.
- Query skills (
camera_get_info, camera_get_properties, camera_list) are SkillMode.SemiAuto — they run in all three modes without grant.
- This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi).
Guardrails
DO NOT (common hallucinations):
camera_move / camera_rotate do not exist → use camera_set_transform (Scene View) or gameobject_set_transform (Game Camera)
camera_set_fov does not exist → use camera_set_properties with fieldOfView parameter
camera_* skills control two different cameras: camera_set_transform/camera_look_at/camera_align_view_to_object control the Scene View camera; camera_create/camera_set_properties/camera_screenshot control Game Cameras
camera_delete does not exist → use gameobject_delete on the camera GameObject
Routing:
- For Cinemachine virtual cameras → use
cinemachine module
- For Game Camera component properties →
camera_set_properties / camera_get_properties (this module)
- For scene screenshots →
scene_screenshot (scene module) uses the Scene View; camera_screenshot uses a Game Camera
Skills
camera_align_view_to_object
Align Scene View camera to look at an object.
Parameters:
name (string, optional): Target GameObject name.
instanceId (int, optional): Target GameObject instance ID.
path (string, optional): Target GameObject hierarchy path.
camera_get_info
Get Scene View camera position and rotation.
Parameters: None.
camera_set_transform
Set Scene View camera position/rotation manually.
Parameters:
posX, posY, posZ (float): Position.
rotX, rotY, rotZ (float): Rotation (Euler).
size (float, optional): Orthographic size or pivot distance (default 5).
instant (bool, optional): Move instantly (default true).
camera_look_at
Focus Scene View camera on a world-space point.
Parameters:
x, y, z (float): Target point.
- Does not support
targetName or GameObject lookup. For object focus, use camera_align_view_to_object.
camera_create
Create a new Game Camera.
| Parameter | Type | Required | Default | Description |
|---|
| name | string | No | "New Camera" | Name of the new camera GameObject |
| x | float | No | 0 | Position X |
| y | float | No | 1 | Position Y |
| z | float | No | -10 | Position Z |
| addAudioListener | bool | No | false | Also attach an AudioListener component |
Returns: { success, name, instanceId }
camera_get_properties
Get Game Camera properties (supports name/instanceId/path).
| Parameter | Type | Required | Default | Description |
|---|
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, name, fieldOfView, nearClipPlane, farClipPlane, orthographic, orthographicSize, depth, cullingMask, clearFlags, backgroundColor, rect }
camera_set_properties
Set Game Camera properties (FOV, clip planes, clear flags, background color, depth).
| Parameter | Type | Required | Default | Description |
|---|
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
| fieldOfView | float? | No | null | Camera field of view |
| nearClipPlane | float? | No | null | Near clipping plane distance |
| farClipPlane | float? | No | null | Far clipping plane distance |
| depth | float? | No | null | Camera rendering depth |
| clearFlags | string | No | null | Clear flags (e.g. Skybox, SolidColor, Depth, Nothing) |
| bgR | float? | No | null | Background color red component |
| bgG | float? | No | null | Background color green component |
| bgB | float? | No | null | Background color blue component |
Returns: { success, name }
camera_set_culling_mask
Set Game Camera culling mask by layer names (comma-separated).
| Parameter | Type | Required | Default | Description |
|---|
| layerNames | string | Yes | - | Comma-separated layer names |
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, cullingMask }
camera_screenshot
Capture a screenshot from a Game Camera to file.
| Parameter | Type | Required | Default | Description |
|---|
| savePath | string | No | "Assets/screenshot.png" | File path to save the screenshot |
| width | int | No | 1920 | Screenshot width in pixels |
| height | int | No | 1080 | Screenshot height in pixels |
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, path, width, height }
camera_set_orthographic
Switch Game Camera between orthographic and perspective mode.
| Parameter | Type | Required | Default | Description |
|---|
| orthographic | bool | Yes | - | True for orthographic, false for perspective |
| orthographicSize | float? | No | null | Orthographic size (only applies in orthographic mode) |
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, orthographic, orthographicSize }
camera_list
List all cameras in the scene.
| Parameter | Type | Required | Default | Description |
|---|
Returns: { count, cameras: [{ name, instanceId, path, depth, orthographic, enabled }] }
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.