| name | unity-cinemachine |
| description | Cinemachine Virtual Camera setup and configuration for cinematic / gameplay cameras: VCam, FreeLook, ClearShot, StateDriven, Sequencer, MixingCamera, Body/Aim/Noise pipeline, Impulse system, target groups, splines, blends, CinemachineBrain. Triggers: cinemachine, virtual camera, vcam, CinemachineBrain, brain, FreeLook, ClearShot, StateDriven, Sequencer, MixingCamera, follow, look at, dolly, spline, target group, Body, Aim, Noise, OrbitalFollow, ThirdPersonFollow, PositionComposer, FramingTransposer, RotationComposer, Composer, PanTilt, POV, blend, impulse, shake, confiner, deoccluder, 虚拟相机, 跟随, 轨道, 镜头, 混合, 抖动, 相机模糊. |
Cinemachine Skills
Control Cinemachine Virtual Cameras and brain settings. Works with Cinemachine 2.x and 3.x through a runtime reflection adapter (CinemachineAdapter / CinemachineSkills).
Operating Mode
- Approval(默认):查询类 skill(
cinemachine_inspect_vcam / cinemachine_list_components / cinemachine_get_brain_info,源码标 SkillMode.SemiAuto)直接执行;其余配置/创建类(cinemachine_create_vcam / cinemachine_set_targets / cinemachine_set_lens / cinemachine_configure_body / cinemachine_configure_aim 等,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
- Auto / Bypass:未被禁列表拦截的 skill 直接执行。
- 本模块含 Delete 类 skill:
cinemachine_set_component(替换/移除 pipeline component)、cinemachine_target_group_remove_member、cinemachine_remove_extension 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
- 包依赖:必须安装
com.unity.cinemachine 包(CM 2.x 或 3.x)。未安装时所有 skill 返回 { error = "Cinemachine 未安装..." } 的 stub —— 调用方应先用 package_* 系列 skill 确认安装状态。
- 反射脆弱性:CM2 ↔ CM3 之间 API 名变化大(
CinemachineVirtualCamera → CinemachineCamera,CinemachineComponentBase 改名等)。本模块通过 CinemachineAdapter 反射桥接,遇 CM 早期预览版(< 3.0.0-pre.5)可能因 API 漂移返回失败 —— 优先用 cinemachine_inspect_vcam 探测当前可用字段,再决定 propertyName。
DO NOT (common hallucinations):
cinemachine_create does not exist → use cinemachine_create_vcam for virtual cameras
cinemachine_set_target / cinemachine_set_follow / cinemachine_set_lookat do not exist → use cinemachine_set_targets (sets both Follow and LookAt in one call)
cinemachine_add_brain does not exist → CinemachineBrain is auto-added to Main Camera on first VCam creation
- Cinemachine 2.x uses
CinemachineVirtualCamera; Cinemachine 3.x uses CinemachineCamera — skills handle this automatically
Additional compatibility notes:
- CM3 priority access should use
Priority.Value as the lowest common API when writing compatibility code.
- Early CM3 previews before
3.0.0-pre.5 changed core camera APIs significantly and are outside the current support baseline.
Routing:
- For basic Game Camera operations → use
camera module
- For Scene View camera → use
camera module's camera_set_transform/camera_look_at
- For camera animation sequences → use
timeline module with Cinemachine track
Skills
cinemachine_create_vcam
Create a new Virtual Camera.
Parameters:
name (string): Name of the VCam GameObject.
folder (string): Parent folder path (default: "Assets/Settings").
cinemachine_inspect_vcam
Deeply inspect a VCam, returning fields and tooltips.
Parameters:
vcamName (string, optional): Name of the VCam GameObject.
instanceId (int, optional): VCam instance ID.
path (string, optional): VCam hierarchy path.
cinemachine_set_vcam_property
Set any property on VCam or its pipeline components.
Parameters:
vcamName (string): Name of the VCam.
instanceId (int, optional): VCam Instance ID.
path (string, optional): VCam hierarchy path.
componentType (string): "Main" (VCam itself), "Lens", or Component name (e.g. "OrbitalFollow").
propertyName (string): Field or property name.
value (object): New value.
fov (float, optional): Lens FOV shortcut. When supplied without propertyName, routes to cinemachine_set_lens.
nearClip (float, optional): Lens near clip shortcut.
farClip (float, optional): Lens far clip shortcut.
orthoSize (float, optional): Lens orthographic size shortcut.
cinemachine_set_targets
Set Follow and LookAt targets.
Parameters:
vcamName (string): Name of the VCam.
instanceId (int, optional): VCam Instance ID (preferred for precision).
path (string, optional): VCam hierarchy path.
followName (string, optional): GameObject name to follow.
lookAtName (string, optional): GameObject name to look at.
cinemachine_set_component
Switch VCam pipeline component (Body/Aim/Noise).
Parameters:
vcamName (string): Name of the VCam.
stage (string): "Body", "Aim", or "Noise".
componentType (string): Type name (e.g. "OrbitalFollow", "Composer") or "None" to remove.
cinemachine_add_component
DEPRECATED — Use cinemachine_set_component instead for proper pipeline control (Body/Aim/Noise stages).
Add a Cinemachine component (legacy, supports CM2 and CM3).
Parameters:
vcamName (string): Name of the VCam.
instanceId (int, optional): VCam Instance ID.
path (string, optional): VCam hierarchy path.
componentType (string): Type name (e.g., "OrbitalFollow").
cinemachine_set_lens
Quickly configure Lens settings (FOV, Near, Far, OrthoSize).
Parameters:
vcamName (string): Name of the VCam.
fov (float, optional): Field of View.
nearClip (float, optional): Near Clip Plane.
farClip (float, optional): Far Clip Plane.
orthoSize (float, optional): Orthographic Size.
cinemachine_list_components
List all available Cinemachine component names.
Parameters:
cinemachine_impulse_generate
Trigger an Impulse at location or via Source.
Parameters:
sourceParams (string, optional): JSON string for parameters, e.g., {"velocity": {"x": 0, "y": -1, "z": 0}}.
cinemachine_get_brain_info
Get info about the Active Camera and Blend.
Parameters:
cinemachine_create_target_group
Create a CinemachineTargetGroup.
Parameters:
name (string): Name of the new TargetGroup GameObject.
cinemachine_target_group_add_member
Add or update a member in a TargetGroup.
Parameters:
groupName (string): Name of the TargetGroup.
targetName (string): Name of the member GameObject.
weight (float): Member weight (default 1).
radius (float): Member radius (default 1).
cinemachine_target_group_remove_member
Remove a member from a TargetGroup.
Parameters:
groupName (string): Name of the TargetGroup.
targetName (string): Name of the member GameObject.
cinemachine_set_spline
Assign a SplineContainer to a VCam's SplineDolly component (Body stage).
Parameters:
vcamName (string): Name of the VCam.
splineName (string): Name of the GameObject with SplineContainer.
cinemachine_add_extension
Add a CinemachineExtension to a VCam.
Parameters:
vcamName (string): Name of the VCam.
extensionName (string): Type name of the extension (e.g., "CinemachineStoryboard", "CinemachineImpulseListener").
cinemachine_remove_extension
Remove a CinemachineExtension from a VCam.
Parameters:
vcamName (string): Name of the VCam.
extensionName (string): Type name of the extension.
cinemachine_set_active
Force activation of a VCam (SOLO) by setting highest priority.
Parameters:
vcamName (string): Name of the VCam to activate.
cinemachine_create_mixing_camera
Create a Cinemachine Mixing Camera.
Parameters:
name (string): Name of the new GameObject.
cinemachine_mixing_camera_set_weight
Set the weight of a child camera within a Mixing Camera.
Parameters:
mixerName (string): Name of the Mixing Camera.
childName (string): Name of the child VCam.
weight (float): Weight value (usually 0.0 to 1.0).
cinemachine_create_clear_shot
Create a Cinemachine Clear Shot Camera.
Parameters:
name (string): Name of the new GameObject.
cinemachine_create_state_driven_camera
Create a Cinemachine State Driven Camera.
Parameters:
name (string): Name of the new GameObject.
targetAnimatorName (string, optional): Name of the GameObject with the Animator to bind.
cinemachine_state_driven_camera_add_instruction
Add a state mapping instruction to a State Driven Camera.
Parameters:
cameraName (string): Name of the State Driven Camera.
stateName (string): Name of the animation state (e.g., "Run").
childCameraName (string): Name of the child VCam to activate for this state.
minDuration (float, optional): Minimum duration in seconds.
activateAfter (float, optional): Delay in seconds before activation.
cinemachine_set_noise
Configure Noise settings (Basic Multi Channel Perlin).
Parameters:
vcamName (string): Name of the VCam.
amplitudeGain (float): Noise Amplitude.
frequencyGain (float): Noise Frequency.
cinemachine_set_priority
Set explicit priority value for a Virtual Camera. Higher priority wins activation.
Parameters:
vcamName (string, optional): VCam name. Provide one of name/instanceId/path.
instanceId (int, optional): VCam Instance ID.
path (string, optional): VCam hierarchy path.
priority (int): Priority value (default 10).
cinemachine_set_blend
Set default blend or per-camera-pair blend on the CinemachineBrain. Leave fromCamera/toCamera empty for default blend.
Parameters:
style (string): Blend style — Cut/EaseInOut/EaseIn/EaseOut/HardIn/HardOut/Linear (default EaseInOut).
time (float): Blend duration in seconds (default 2).
fromCamera (string, optional): Source VCam name for per-pair blend.
toCamera (string, optional): Destination VCam name for per-pair blend.
cinemachine_set_brain
Configure CinemachineBrain properties: update method, default blend, debug display.
Parameters:
updateMethod (string, optional): FixedUpdate/LateUpdate/SmartUpdate/ManualUpdate.
blendUpdateMethod (string, optional): FixedUpdate/LateUpdate.
defaultBlendStyle (string, optional): Blend style name (see cinemachine_set_blend).
defaultBlendTime (float, optional): Default blend duration in seconds.
showDebugText (bool, optional): Show Cinemachine debug text overlay.
showCameraFrustum (bool, optional): Draw active camera frustum gizmo.
ignoreTimeScale (bool, optional): Ignore Time.timeScale for blends.
cinemachine_create_sequencer
Create a Sequencer camera (CM3) or BlendList camera (CM2) that plays child cameras in sequence.
Parameters:
name (string): Name of the new GameObject.
loop (bool): Whether to loop the sequence (default false).
cinemachine_sequencer_add_instruction
Add a child camera instruction to a Sequencer/BlendList camera.
Parameters:
sequencerName (string, optional): Sequencer camera name. Provide one of name/instanceId/path.
sequencerInstanceId (int, optional): Sequencer Instance ID.
sequencerPath (string, optional): Sequencer hierarchy path.
childCameraName (string, optional): Child VCam name. Provide one of name/instanceId/path.
childInstanceId (int, optional): Child VCam Instance ID.
childPath (string, optional): Child VCam hierarchy path.
hold (float): Duration to hold on this child in seconds (default 2).
blendStyle (string): Blend style to use entering this child (default EaseInOut).
blendTime (float): Blend duration in seconds (default 2).
cinemachine_create_freelook
Create a FreeLook camera. CM2 uses CinemachineFreeLook; CM3 builds CinemachineCamera + OrbitalFollow(ThreeRing) + RotationComposer.
Parameters:
name (string): Name of the new GameObject.
followName (string, optional): GameObject to follow.
lookAtName (string, optional): GameObject to look at.
cinemachine_configure_camera_manager
Configure ClearShot/StateDriven/Sequencer camera manager properties in one call. Applies only the properties whose matching component exists on the target.
Parameters:
cameraName (string, optional): Camera manager name. Provide one of name/instanceId/path.
cameraInstanceId (int, optional): Camera manager Instance ID.
cameraPath (string, optional): Camera manager hierarchy path.
activateAfter (float, optional): ClearShot — delay before activation.
minDuration (float, optional): ClearShot — minimum duration on a shot.
randomizeChoice (bool, optional): ClearShot — randomize shot selection.
animatorName (string, optional): StateDriven — name of the GameObject carrying the Animator.
layerIndex (int, optional): StateDriven — Animator layer index.
defaultBlendStyle (string, optional): Default blend style (shared by ClearShot/StateDriven).
defaultBlendTime (float, optional): Default blend duration in seconds.
loop (bool, optional): Sequencer — loop playback.
cinemachine_configure_body
Configure the Body stage component (Follow, OrbitalFollow, ThirdPersonFollow, PositionComposer, FramingTransposer, etc.) in one call. Only fields matching the active component are applied.
Parameters:
vcamName (string, optional): VCam name. Provide one of name/instanceId/path.
instanceId (int, optional): VCam Instance ID.
path (string, optional): VCam hierarchy path.
Follow / Transposer:
offsetX / offsetY / offsetZ (float, optional): Follow offset vector.
bindingMode (string, optional): Binding/target attachment mode (e.g. LockToTarget, WorldSpace).
dampingX / dampingY / dampingZ (float, optional): Positional damping.
OrbitalFollow / OrbitalTransposer:
orbitStyle (string, optional): Sphere or ThreeRing.
radius (float, optional): Sphere orbit radius.
topHeight / topRadius (float, optional): Top ring parameters.
midHeight / midRadius (float, optional): Middle ring parameters.
bottomHeight / bottomRadius (float, optional): Bottom ring parameters.
ThirdPersonFollow:
shoulderX / shoulderY / shoulderZ (float, optional): Shoulder offset.
verticalArmLength (float, optional): Vertical arm length.
cameraSide (float, optional): 0 = left, 1 = right.
PositionComposer / FramingTransposer:
cameraDistance (float, optional): Distance between camera and target.
screenX / screenY (float, optional): On-screen target position (0–1).
deadZoneWidth / deadZoneHeight (float, optional): Dead zone size (0–1).
cinemachine_configure_aim
Configure the Aim stage component (RotationComposer, Composer, PanTilt, POV, etc.) in one call. Only fields matching the active component are applied.
Parameters:
vcamName (string, optional): VCam name. Provide one of name/instanceId/path.
instanceId (int, optional): VCam Instance ID.
path (string, optional): VCam hierarchy path.
Composer / RotationComposer:
screenX / screenY (float, optional): Target on-screen position.
deadZoneWidth / deadZoneHeight (float, optional): Dead zone size.
softZoneWidth / softZoneHeight (float, optional): Soft zone size.
horizontalDamping / verticalDamping (float, optional): Composition damping.
lookaheadTime / lookaheadSmoothing (float, optional): Target lookahead tuning.
centerOnActivate (bool, optional): Re-center on activation.
PanTilt / POV:
referenceFrame (string, optional): Reference frame for pan/tilt axes.
panValue / tiltValue (float, optional): Explicit pan/tilt values.
Target offset:
targetOffsetX / targetOffsetY / targetOffsetZ (float, optional): Offset from target pivot.
cinemachine_configure_extension
Configure a Cinemachine extension (CinemachineConfiner, CinemachineDeoccluder/Collider, CinemachineFollowZoom, CinemachineGroupFraming, etc.). If extensionName is omitted, the first extension on the VCam is used.
Parameters:
vcamName (string, optional): VCam name. Provide one of name/instanceId/path.
instanceId (int, optional): VCam Instance ID.
path (string, optional): VCam hierarchy path.
extensionName (string, optional): Extension type name (e.g. CinemachineConfiner).
Confiner:
boundingShapeName (string, optional): Name of the bounding shape GameObject.
damping (float, optional): Damping applied when confining.
slowingDistance (float, optional): Slow-down distance inside the bounding shape.
Deoccluder / Collider:
cameraRadius (float, optional): Camera collision radius.
strategy (string, optional): Deocclusion strategy name.
maximumEffort (int, optional): Maximum raycast iterations.
smoothingTime (float, optional): Smoothing time for occlusion changes.
FollowZoom:
width (float, optional): Target width in world units.
fovMin / fovMax (float, optional): FOV clamp range.
GroupFraming:
framingMode (string, optional): Framing mode name.
framingSize (float, optional): Desired framing size.
sizeAdjustment (string, optional): Size adjustment strategy name.
cinemachine_configure_impulse_source
Configure CinemachineImpulseSource definition (shape, duration, gains). If no source is specified, the first CinemachineImpulseSource in the scene is used.
Parameters:
sourceName (string, optional): Source name. Provide one of name/instanceId/path; omit all to pick the first source.
sourceInstanceId (int, optional): Source Instance ID.
sourcePath (string, optional): Source hierarchy path.
amplitudeGain (float, optional): Amplitude gain multiplier.
frequencyGain (float, optional): Frequency gain multiplier.
impactRadius (float, optional): Impact radius in world units.
duration (float, optional): Signal duration in seconds.
dissipationRate (float, optional): Dissipation rate over distance.
Minimal Example
import unity_skills
unity_skills.call_skill("cinemachine_create_vcam", name="PlayerCam")
unity_skills.call_skill("cinemachine_set_targets", vcamName="PlayerCam", followName="Player", lookAtName="Player")
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.