| name | unity-console |
| description | Unity Editor console log capture, query, write and settings. Read existing console history, start/stop capture buffer, log custom messages, clear console, configure error-pause / collapse / clear-on-play, export to file, count by type. Triggers: console, console window, log, logs, warning, error, exception, assert, print, debug message, capture logs, start capture, stop capture, export logs, log file, error pause, pause on error, collapse logs, clear on play, log statistics, console_start_capture, console_stop_capture, console_get_logs, console_clear, console_log, console_export, console_get_stats, console_set_pause_on_error, console_set_collapse, console_set_clear_on_play, 控制台, Unity 控制台, 日志, 警告, 错误, 异常, 输出, 打印日志, 捕获日志, 开始捕获, 停止捕获, 导出日志, 清空控制台, 写日志, 自定义日志, 暂停于错误, 错误暂停, 折叠日志, 进入运行时清空. |
Unity Console Skills
Work with the Unity console - capture logs, write messages, and debug your project.
Operating Mode
- Approval(默认): 只读 skill(
console_get_logs / console_get_stats,标 SkillMode.SemiAuto)直接执行;其余 skill(console_start_capture / console_stop_capture / console_clear / console_log / console_export / console_set_pause_on_error / console_set_collapse / console_set_clear_on_play,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。
- Auto / Bypass: 直接执行。
- 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有
IsForbiddenInSemi 拦截,不需要 Bypass 才能跑的高危操作。
DO NOT (common hallucinations):
console_filter does not exist → use console_get_logs with filter parameter
console_read does not exist → use console_get_logs
console_write does not exist → use console_log
- Do not confuse with
debug_get_logs — console_get_logs reads captured buffer, debug_get_logs reads all console entries
Routing:
- For compilation errors specifically → use
debug module's debug_check_compilation
- For error stack traces → use
debug module's debug_get_stack_trace
- For console settings (collapse, clear-on-play) →
console_set_collapse / console_set_clear_on_play (this module)
Skills Overview
| Skill | Description |
|---|
console_start_capture | Start capturing logs |
console_stop_capture | Stop capturing logs |
console_get_logs | Get captured logs |
console_clear | Clear console |
console_log | Write log message |
console_set_pause_on_error | Enable or disable Error Pause in Play mode |
console_export | Export console logs to a file |
console_get_stats | Get log statistics (count by type) |
console_set_collapse | Set console log collapse mode |
console_set_clear_on_play | Set clear on play mode |
Skills
console_start_capture
Start capturing Unity console logs.
No parameters.
console_stop_capture
Stop capturing logs.
No parameters.
console_get_logs
Get Unity Console logs (reads existing console history directly; if console_start_capture is active, returns captured buffer with timestamps instead).
| Parameter | Type | Required | Default | Description |
|---|
type | string | No | "All" | All / Error / Warning / Log |
filter | string | No | null | Substring content filter |
limit | int | No | 100 | Max results |
Returns (two shapes depending on mode):
- Capture mode (
console_start_capture active): {count, logs: [{type, message, time}], source: "capture"} — time formatted HH:mm:ss.fff
- Direct mode (default, reads Unity Console history):
{count, logs: [{type, message, file, line}], source: "console"} — type is Error / Warning / Log, file / line from Unity's LogEntry
console_clear
Clear the Unity console.
No parameters.
console_log
Write a custom log message.
| Parameter | Type | Required | Default | Description |
|---|
message | string | Yes | - | Log message |
type | string | No | "Log" | Log/Warning/Error |
console_set_pause_on_error
Enable or disable Error Pause in Play mode.
| Parameter | Type | Required | Default | Description |
|---|
enabled | bool | No | true | Enable or disable error pause |
Returns: { success, enabled }
console_export
Export console logs to a file. Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history (no setup needed).
| Parameter | Type | Required | Default | Description |
|---|
savePath | string | No | "Assets/console_log.txt" | File path to save logs |
Returns: { success, path, count, source }
console_get_stats
Get log statistics (count by type). Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history.
No parameters.
Returns (two shapes depending on mode):
- Capture mode (buffer present, i.e.
console_start_capture was called or buffer is non-empty): {success, total, source: "capture", logs, warnings, errors, exceptions, asserts}
- Direct mode (no capture buffer, reads Unity Console history):
{success, total, source: "console", logs, warnings, errors} — exceptions / asserts are not reported in direct mode (folded into errors)
console_set_collapse
Set console log collapse mode.
| Parameter | Type | Required | Default | Description |
|---|
enabled | bool | Yes | - | Enable or disable collapse mode |
Returns: { success, setting, enabled }
console_set_clear_on_play
Set clear on play mode.
| Parameter | Type | Required | Default | Description |
|---|
enabled | bool | Yes | - | Enable or disable clear on play |
Returns: { success, setting, enabled }
Example Usage
import unity_skills
unity_skills.call_skill("console_start_capture")
unity_skills.call_skill("editor_play")
unity_skills.call_skill("editor_stop")
logs = unity_skills.call_skill("console_get_logs")
for log in logs['logs']:
print(f"[{log['type']}] {log['message']}")
errors = unity_skills.call_skill("console_get_logs", type="Error")
if errors['count'] > 0:
print(f"Found {errors['count']} errors!")
unity_skills.call_skill("console_log",
message="AI Agent: Task completed",
type="Log"
)
unity_skills.call_skill("console_log",
message="AI Agent: Performance issue detected",
type="Warning"
)
unity_skills.call_skill("console_clear")
unity_skills.call_skill("console_stop_capture")
Best Practices
- Start capture before play mode for runtime logs
- Filter by Error to quickly find problems
- Use custom logs to mark AI agent actions
- Clear console before starting new capture session
- Stop capture when done to free resources
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.