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unity-material

Stars21
Forks1
UpdatedMay 27, 2026 at 15:24

Unity material asset & shader property editing (Built-in / URP / HDRP). Use when users want to create / duplicate / assign materials, set color or emission, set textures (and tiling/offset), change shader, set float/int/vector properties, toggle shader keywords, set render queue, or change GI flags. Triggers (EN): material, .mat, shader, set color, set texture, emission, albedo, base color, metallic, smoothness, glossiness, normal map, render queue, shader keyword, tiling, offset, HDR color, bloom emission, PBR. Triggers (ZH): 材质, 材质球, 材质属性, Shader, 着色器, 颜色, 纹理, 贴图, 法线贴图, 发光, 自发光, 金属度, 光滑度, Render Queue, 渲染队列, 关键字, 平铺, 偏移.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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