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unity-netcode

Stars21
Forks1
UpdatedMay 27, 2026 at 15:24

Netcode for GameObjects (NGO 2.x) multiplayer automation. Create NetworkManager + UnityTransport, edit NetworkConfig (TickRate / ConnectionApproval / EnableSceneManagement / NetworkTopology / ClientSynchronizationMode), configure direct/Relay transport, attach NetworkObject / NetworkTransform / NetworkRigidbody(2D) / NetworkAnimator, manage NetworkPrefabsList + PlayerPrefab, generate NetworkBehaviour script templates, run Host/Server/Client lifecycle in PlayMode. Triggers: Unity netcode, com.unity.netcode.gameobjects, NGO, NetworkManager, NetworkObject, NetworkBehaviour, NetworkTransform, NetworkRigidbody, NetworkAnimator, NetworkVariable, ServerRpc, ClientRpc, NetworkPrefabsList, PlayerPrefab, UnityTransport, Relay, Spawn, Despawn, host, client, server, ConnectionApproval, NetworkTopology, ClientSynchronizationMode, tick rate, 多人, 联机, 联机同步, 多人游戏, 主机, 客户端, 服务器, 网络同步, 网络对象, 网络组件, 中继, 大厅.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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