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3d-rendering

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UpdatedMarch 17, 2026 at 15:09

Develop, extend, or debug 3D rendering features in Spectra. Use when adding new 3D series types (mesh, surface, point cloud, volume), modifying camera behavior, implementing lighting models, adding colormaps, working on depth buffer or transparency, extending the 3D axes system, or fixing 3D visual artifacts. Covers the full 3D pipeline from data model through math transforms to GPU rendering.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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