Skip to main content

dayz-new-mod

Stars13
Forks7
UpdatedMay 12, 2026 at 17:54

Scaffold a new DayZ mod project under workspace/<ModName>/ with the standard skeleton (config.cpp stub, $PBOPREFIX$, scripts/3_Game/4_World/5_Mission, data, gui, workbench/, README). Workbench folder gets a copy of the official dayz.gproj + DayZSetting.xml from DayZ Tools, with the mod's script paths injected so Workbench can compile vanilla + mod together. First run prompts for an author handle and caches it in .claude/local-memory/.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
2 files
SKILL.md
readonly