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dcc-mcp-3dsmax

dcc-mcp-3dsmax contains 22 collected skills from dcc-mcp, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
22
Stars
4
updated
2026-07-20
Forks
1
Occupation coverage
3 occupation categories · 100% classified
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Skills in this repository

3dsmax-render
architects-except-landscape-and-naval

Domain skill - capture viewports, render scenes to image files, create preview playblasts, configure renderers (Arnold, V-Ray, Scanline), produce HDR/EXR output and multi-pass AOV renders, inspect render settings and statistics, and adjust common render output options in 3ds Max.

2026-07-20
3dsmax-asset-import
architects-except-landscape-and-naval

Domain skill - import 3D assets (FBX, OBJ, 3DS, USD) into the current 3ds Max scene via the AssetDescriptor or MAXtoA USD procedural contracts. Use when the user wants external geometry or a renderable USD stage in the scene.

2026-07-14
3dsmax-materials
architects-except-landscape-and-naval

Domain skill - inspect, create, edit, and assign 3ds Max materials and bitmap maps on the main thread. Use when authoring Standard, Physical, or PBR-friendly materials, assigning node materials, and reporting texture connections.

2026-07-13
3dsmax-animation
special-effects-artists-and-animators

Domain skill - inspect timeline settings, query and edit transform keyframes, bake simple animation curves, exchange curve data, and control viewport playback in 3ds Max.

2026-07-13
3dsmax-scene
architects-except-landscape-and-naval

Domain skill - inspect and manage scene objects in the current Autodesk 3ds Max session. Use when the user asks about nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.

2026-07-03
3dsmax-lookdev
architects-except-landscape-and-naval

Domain skill - configure HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.

2026-06-24
3dsmax-asset-source
architects-except-landscape-and-naval

Domain skill — search and resolve assets into validated AssetDescriptor contracts for cross-DCC asset import pipelines. Returns static catalog entries; production sources can layer download helpers or remote resolution without changing the contract.

2026-06-21
3dsmax-import-to-scene
software-developers

Agent-facing skill for importing asset descriptors into Autodesk 3ds Max. Use this skill when a contract payload from dcc_mcp_core.asset_import needs to be turned into scene nodes.

2026-06-20
3dsmax-import-to-scene
software-developers

Domain skill - import asset descriptor contracts into the current Autodesk 3ds Max scene. Use when converting an AssetDescriptor into scene nodes with variant selection, unit/axis handling, placement hints, and material mode overrides.

2026-06-20
3dsmax-camera-lighting
special-effects-artists-and-animators

Domain skill - create, inspect, and adjust 3ds Max cameras, lights, and simple review lighting rigs.

2026-06-17
3dsmax-display
architects-except-landscape-and-naval

Domain skill - manage 3ds Max display layers, node display state, and user-defined custom properties.

2026-06-17
3dsmax-mesh-ops
architects-except-landscape-and-naval

Domain skill - inspect and mutate 3ds Max mesh topology, cleanup, smoothing groups, modifier stacks, proxy meshes, and explicit normals through atomic host-native operations.

2026-06-17
3dsmax-rigging
architects-except-landscape-and-naval

Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, path helpers, and common deformer modifiers.

2026-06-17
3dsmax-uv-atlas
architects-except-landscape-and-naval

Domain skill - inspect and mutate 3ds Max UV/map channels, apply projection and unwrap operations, detect UV overlaps, and prepare texture-atlas plans.

2026-06-17
3dsmax-validation
architects-except-landscape-and-naval

Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff.

2026-06-17
3dsmax-scripting
software-developers

Domain skill - run explicit 3ds Max scripting checks and inspect host-side developer surfaces. Use for debugging automation, resolving nodes, and inspecting runtime symbols when typed tools are not enough.

2026-06-04
dcc-mcp-3dsmax-setup
software-developers

Set up dcc-mcp-3dsmax for an agent or operator: install 3ds Max Python dependencies with 3dsmaxpy, generate MCP host configuration, guide the user through starting the runtime inside 3ds Max, and run a first live-tool smoke prompt.

2026-06-03
3dsmax-geometry-io
architects-except-landscape-and-naval

Domain skill - validate geometry files and run host-native geometry import and export operations in Autodesk 3ds Max. Use for FBX/OBJ/3DS import checks, FBX import, FBX export, OBJ export, and structured import/export stats.

2026-06-01
3dsmax-modeling
architects-except-landscape-and-naval

Domain skill - create basic 3ds Max primitive geometry on the main thread. Use when adding boxes, spheres, cylinders, or planes. Not for mesh editing, import/export, or material assignment.

2026-06-01
3dsmax-transform
architects-except-landscape-and-naval

Domain skill - move nodes and set positions in the current Autodesk 3ds Max scene. Use when the user asks to place, move, offset, translate, or position objects. Not for creating new geometry.

2026-06-01
3dsmax-viewport
architects-except-landscape-and-naval

Domain skill - capture visual evidence from the current Autodesk 3ds Max viewport. Use when the user asks for a screenshot, visual proof, or a README image of the current scene. Not for rendering final frames.

2026-06-01
vx-usage
software-developers

Teaches AI agents how to use vx, the universal dev tool manager. Use when the project has vx.toml or .vx/, or when the user mentions vx, tool version management, Git/GitHub operations, or cross-platform setup. vx auto-manages Node.js, Python, Go, Rust, and 142 providers via Starlark DSL provider.star files. Also covers MCP integration patterns and GitHub Actions.

2026-05-29