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game-level-layout
Game level layout review helpers for editor contexts.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Game level layout review helpers for editor contexts.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Infrastructure skill - application UI observation and scoped action tools for DCC-adjacent workflows. Use ui_control__snapshot, ui_control__find, ui_control__act, ui_control__wait_for, and ui_control__stop_computer_use for DCC UI Control when a host UI state is not exposed through native DCC APIs. Use the separate, operator-granted ui_control__system_operation only for bounded Windows plug-in setup. Prefer DCC-native skills first, then use ui_control as a policy-controlled fallback.
Infrastructure skill - guide developers and agents through creating or modernizing a full DCC-MCP adapter for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio tools. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for authoring individual SKILL.md tool packages - use dcc-mcp-skills-creator.
Default DCC control skill — connect to and operate live Maya, Blender, Houdini, Photoshop, 3ds Max, Nuke, Unreal, Godot, RenderDoc, Substance 3D, and other DCC apps through structured DCC-MCP tools. Use this skill first whenever the user asks to operate or control something in a DCC app, even when they do not mention DCC-MCP. Interface-specific intent such as clicking a menu, dismissing a dialog, or controlling a window routes to DCC UI Control after structured tools are checked. OpenClaw and other shell agents use dcc-mcp-cli inventory/search/describe/call; MCP-native IDEs use the gateway MCP surface. Not for tasks unrelated to DCC software.
Infrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for AI-assisted DCC workflows. Use when working with Maya, Blender, Houdini, 3ds Max, or any DCC MCP integration.
Gateway skill for cross-DCC asset import — search and resolve assets into a validated AssetDescriptor (local path + attribution). Demo source returns static catalog entries; production sources can add download or remote resolution without changing the contract.
| name | game-level-layout |
| description | Game level layout review helpers for editor contexts. |
| license | MIT |
| allowed-tools | Bash Read Write |
| metadata | {"dcc-mcp":{"dcc":"unreal","version":"1.0.0","layer":"domain","search-hint":"unreal level layout, collision, navmesh, placement","tags":"game, unreal, level, layout","tools":"tools.yaml","prompts":"prompts.yaml","toolset-profile":"game-level-layout","package-provenance":"game_level_layout-1.0.0"}} |
Use when checking level composition, placement, and gameplay-space metrics.