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houdini-texture-bake

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UpdatedJuly 19, 2026 at 02:44

Pipeline stage — bake ambient occlusion, lighting, texture maps (diffuse, normals, cavity, curvature etc.) from geometry to image files, list bake-compatible geometry with UV info, and transfer maps from high-res source to low-res target. Pair with houdini-render for render output and houdini-materials for shader assignment.

Installation

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