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maya-mesh-ops

Stars39
Forks4
UpdatedJune 26, 2026 at 22:17

Authoring stage — polygon mesh editing: bevel, extrude, bridge, combine, separate, cleanup, boolean. Use for modifying existing polygon topology. Not for primitive creation (use maya-primitives), construction-history or DG inspection (use maya-node-graph), UV layout (maya-uv-ops), or material assignment (maya-materials).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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