| name | maya-shot-export |
| description | Pipeline stage — shot-level export: frame ranges, cameras, FBX / Alembic
packaging for editorial. Use when packaging shot data for downstream
departments. Not for full pipeline publish (maya-pipeline) or scene
assembly (maya-scene-assembly). |
| license | MIT |
| allowed-tools | Bash Read |
| metadata | {"dcc-mcp":{"dcc":"maya","layer":"domain","stage":"pipeline","version":"1.1.0","tags":["maya","export","shot","pipeline","production","alembic","fbx","editorial"],"search-hint":"shot export, package shot, export frame range, editorial delivery,\nshot camera FBX, shot Alembic, shot info","depends":["maya-geometry"],"tools":"tools.yaml"}} |
maya-shot-export (Pipeline stage)
Shot-level export utilities. Differs from maya-geometry in that it
encodes shot conventions: frame range, camera, sequence/shot
metadata, and editorial handoff expectations. For raw FBX export of
arbitrary geometry use maya_geometry__export_fbx; for generic file
imports use maya_geometry__import_file or maya_geometry__import_fbx.
Scripts
export_shot_fbx — Export selected geometry within a frame range to FBX
export_shot_alembic — Export selected objects as Alembic (.abc) sequence
export_camera — Export a shot camera to FBX or Maya ASCII
get_shot_info — Query current shot metadata (frame range, camera, scene name)